Utilicanist

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Level BAB Fort Ref Will Special 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th
1st +0 0 0 2 Eschew Materials 4 2
2nd +1 0 0 3 5 3
3rd +1 1 1 3 5 3 2
4th +2 1 1 4 6 4 3
5th +2 1 1 4 Mimic Spell 1/day 6 4 3
6th +3 2 2 5 6 4 4 2
7th +3 2 2 5 Magic Defensive 1/day 7 5 4 3
8th +4 2 2 6 7 5 4 3 2
9th +4 3 3 6 7 5 5 4 3
10th +5 3 3 7 Mimic Spell 2/day 7 5 5 4 3
11th +5 3 3 7 8 6 5 4 4 2
12th +6/+1 4 4 8 Magic Defensive 2/day 8 6 5 5 4 3
13th +6/+1 4 4 8 8 6 6 5 4 3 2
14th +7/+2 4 4 9 8 6 6 5 5 4 3
15th +7/+2 5 5 9 Mimic Spell 3/day 8 6 6 5 5 4 3
16th +8/+3 5 5 10 9 7 6 6 5 4 4 2
17th +8/+3 5 5 10 Magic Defensive 3/day 9 7 6 6 5 5 4 3
18th +9/+4 6 6 11 9 7 7 6 6 5 4 3 2
19th +9/+4 6 6 11 9 7 7 6 6 5 5 4 3
20th +10/+5 6 6 12 Mimic Spell 4/day 9 7 7 6 6 5 5 4 3

Alignment: Any
Hit Die: 1d4
Class Skills: Concentration (Con) ,Craft (Int) ,Diplomacy (Cha) ,Intimidate (Cha) ,Knowledge(all) (Int) ,Profession (Wis) ,Spellcraft (Int) , and Spot (Wis) .
Skill Points at 1st Level: (2 + Int modifier) × 4.
Skill Points at Each Additional Level: 2 + Int modifier.

Weapon and Armor Proficiency: Utilicanist are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a utilicanist’s movements, which can cause her spells with somatic components to fail.

Spells: A utilicanist casts arcane spells which are drawn primarily from the sorcerer/wizard spell list. She can cast any spell she knows without preparing it ahead of time.

To learn or cast a spell, a utilicanist must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a utilicanist’s spell is 10 + the spell level + the sorcerer’s Intelligence modifier.

A utilicanist can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on the above table. In addition, she receives bonus spells per day if she has a high Charisma score.

A utilicanist has an extremely restricted number of spells known. At 1st level or whenever the utilicanist's max spell level increases, she may choose 8 spells, 1 from each school, to add to her spells known list for that new max spell level from the wizard/sorcerer spell list. A dual school spell may take the place of either school it belongs to for gaining spells known in this fashion. The utilicanist starts with all level 0 spells known.

Upon reaching 6th level, and at every even-numbered utilicanist level after that (8th, 10th, and so on), a utilicanist can choose to learn a new spell in place of one she already knows. In effect, the utilicanist “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level utilicanist spell the utilicanist can cast. A utilicanist may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.

A utilicanist does not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level. She does not have to decide ahead of time which spells she’ll cast.

Eschew Materials: The utilicanist has Eschew Materials as a bonus feat (PHB pg.94).

Mimic Spell (Ex): Beginning at 5th level, the utilicanist can mimic arcane spells that are on the sorcerer/wizard spell list of up to her spell level once per day. To mimic a spell, a utilicanist must make a successful spellcraft check to idenitify the spell first and upon doing so may decide to mimic that spell or not. Then until the end of her next round, the utilicanist may cast the mimiced spell as though it was on his or her spells known list. The utilicanist may use this ability two times per day at 10th level, three times per day at 15th level, and four times per day at 20th level. This ability is an extroadinary ability; spells cast using it are still treated as normal spells.

Magic Defensive (Su): Upon obtaining 7th level the utilicanist gains this class feature usable 1/day as an immediate action. Upon activating, the utilicanist chooses to either gain spell resistance equal to their caster level + 10, to gain cold, fire, electrical, and acid resistance 10, or to improve these resistances by 10 for 2 rounds. The utilicanist may use this ability 2/day at level 12 and 3/day at level 17.

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