User:DragoonWraith/Homebrew

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Homebrew by DragoonWraith. If you like or use any of this, please let me know! If you like some of the ideas, but think I did something wrong, please let me know! If you think an idea is just not going to work in D&D 3.5, feel free to let me know that too.

I'd rather not know that you don't personally care for any it, though. That kind of feedback doesn't help me in the slightest. Thanks.


Contacting Me

I can be found on the unofficial #giantitp IRC channel on GameSurge.net.

DragoonWraith · talk · 22:34, 8 October 2010 (UTC)

Contents

Alternative Rules

  • Mana, an alternative Arcane spellcasting system

Base Classes

  • Arcanist, a Wisdom-based Arcane spellcaster who is in tune with the flows of magic.
  • Dancer, the Bard of the Sublime Way.
  • Mystic Theurge, an attempt to make an Arcane and Divine base class. Don't really like how it turned out; unfinished.
  • Puppet Master, a full-list spellcaster à la Beguiler, Dread Necromancer, or Warmage. Focuses on using Summon Monster and its own Doll companion in conjunction with buffs from the Abjuration, Illusion, and Transmutation schools.
  • Sorcerer (Mana), a variant Sorcerer using the Mana variant above. Has some additional features which may be appropriate without using Mana.
  • Spell Weaver, a Charisma-based Arcane caster who prepares spells ahead of time using special weaves instead of a spellbook.
  • Swordmage, a Charisma-based Arcanist who uses Incantations, attack-action spells that work per encounter.
  • Wizard (Mana), a variant Wizard using the Mana variant above. Has some other differences which may be appropriate without using Mana.

Prestige Classes

  • All-Thief, a Spellthief who has broadened his stealing skills at the cost of his own spellcasting.
  • The Beast Without, one of the Harrowed who has allied himself with his Monster Within, and through it gained access to Xenotheurgy.
  • The Bound, a warrior who remains devoted to Law though it has cost him dearly, and who binds himself in chains to signify the burden of his regrets.
  • Cerebremancer, a redux of the Prestige Class from the Expanded Psionics Handbook. Strives to make entry less painful, and to allow magic and psionics to work in conjunction much better.
  • Child of Sea and Sky, a Prestige Class for a multiclass Binder/Druid or Binder/Ranger, focusing on the worship of Eurynome, Mother of the Material.
  • Dualist (Adept), a dual-wielding duelist who focuses on making the most of her attacks of opportunity.
  • Holy Knight, an Invocation-using practitioner of the Devoted Spirit discipline.
  • Karsite Artisan, an Artificer/Binder capable of binding Vestiges to items.
  • Mage of Ice and Fire (D20r), spellcaster brimming with dichotomy.
  • Viz-Jaq'taar (D20r), the Diablo II: Lord of Destruction Assassin brought to D&D.

Feats

Races

  • Awakened Living Spell, a playable version of the Living Spell template offered in the Eberron Campaign Setting.
  • Sphinx, a creature of riddles and knowledge.

Martial Disciplines

  • Chthonic Serpent, martial discipline of whips and chains. Focuses on grapples, trips, and disarms.

Vestiges

  • The Ancient Ones, Chattur'gha, Ulyaoth, and Xel'lotath, the elder evils of Eternal Darkness: Sanity's Requiem.
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