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rune-to.png rune-ve.png rune-ax.png rune-di.png rune-ru.png rune-pe.png rune-ta.png rune-ra.png
See also: Horjinic Language

Size/Type: Gargantuan Magical Beast

Hit Dice: 20d10+150 (250 hp)

Initiative: +4

Speed: 30 ft. (6 squares), burrow 60 ft.

Armor Class: 25 (-4 size, +19 natural), touch 6, flat-footed 25

Base Attack/Grapple: +16/+40

Attack: Bite +25 melee (2d8+12)

Full Attack: Bite +25 melee (2d8+12) and crush (3d10+24)

Space/Reach: 40 ft./25ft.

Special Attacks: Improved grab, swallow whole, crush

Special Qualities: Tremorsense 240 ft., Blindsense 60 ft., Resistance (Cold, Acid, Electricity) 10, Damage Reduction 10/magic, Spell Resistance 20

Saves: Fort +17, Ref +10, Will +4

Abilities: Str 35, Dex 10, Con 25, Int 3, Wis 8, Cha 12

Skills: Listen +18

Feats: Awesome Blow, Cleave, Crush, Frightful Presence, Improved Bull Rush, Mighty Rage (3/day), Power Attack, Weapon Focus (bite)

Environment: Auleauk Desert (Island of Naudia Diva, subplane of the Beastlands)

Organization: Solitary

Challenge Rating: 17

Treasure: None

Alignment: Always neutral

Advancement: 20-32 HD (Gargantuan); 33-48 HD (Colossal)

Level Adjustment: —

Toveaxdirupetarak (usually called "sandworms" in Common) are vicious warriors of the desert, known for their rage and strength. They have no eyes, but they do have a keen sense of smell and an even keener sense of touch. They are gigantic monstrocities, feared for their ability to eat opponents whole.


Toveaxdirupetarak usually enter combat by attacking from below and immediately attempting to consume an opponent whole. Failing that, they will enter a rage and attempt to bite and crush opponents.

Improved Grab (Ex)

To use this ability, a toveaxdirupetara must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round.

Swallow Whole (Ex)

A toveaxdirupetara can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes 3d8+18 points of crushing damage plus 16 points of acid damage per round from the sandworm’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 50 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Gargantuan sandworm’s interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.

Mighty Rage (Ex)

A toveaxdirupetara will immediately enter a rage if it fails to swallow an opponent. In a rage, a toveaxdirupetara temporarily gains a +8 bonus to Strength, a +8 bonus to Constitution, and a +4 morale bonus on Will saves, but takes a -2 penalty to Armor Class. The increase in Constitution increases the sandworm’s hit points by 2 points per level, but these hit points go away at the end of the rage when its Constitution score drops back to normal.

A fit of rage lasts for a number of rounds equal to 3 + the sandworm’s improved Constitution modifier. A toveaxdirupetara may prematurely end its rage, though this is extremely rare.

Crush (Ex)

This special attack allows a toveaxdirupetara to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the sandworm (though it can attempt normal overrun or grapple attacks against larger opponents).

A crush attack affects as many creatures as can fit under the sandworm's body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the sandworm's hit dice plus it's strength modifier) or be pinned, automatically taking bludgeoning damage during the next round unless the sandworm moves off them. If the sandworm chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.

A crush attack deals the indicated damage plus 1-1/2 times the sandworm’s Strength bonus (round down).

Frightful Presence (Ex)

A toveaxdirupetara is an awesome sight and can unsettle foes with its mere presence. The ability takes effect automatically whenever the sandworm attacks or charges. Creatures within a radius of 90 feet are subject to the effect if they have fewer HD than the sandworm. A potentially affected creature that succeeds on a Will save (DC 25 + the sandworm's Charisma modifier) remains immune to that sandworm’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

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