The Immigrants PCs

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Canter (X), Doppleganger Exaltant (Nuathi)

Description

Doppelgangers defy description, and X is no exception. If it has a real name, sex, height, whatever, that's not known at this time. It does seem to have an ethereal body double, referred to colloquially as "Bright". Bright inhabits the same space as the doppelganger, for the most part. Both it and Bright exude an oft varying brightness of white light.

There are two forms commonly associated with your friendly neighborhood doppelganger:

Canter Born is a bemused seeming half-elf wanderer. He stands just under six feet and has a light complexion with matching fair hair, receding though it is. He is clad in traveler's finery and a brigandine with dark iron studs. He wields a heavy slab of a sword with a casual feel.

Sophia Adulsturm is, as she will commonly point out, "third generation Lecian nobility". An exceeding tall human, this cigar smoking woman struts with confidence in dark brigandine under an unclasped olive reefer jacket with riding breeches and tall boots. Her rippled, chestnut locks and a black fedora contrast her light face and bright, constant smile.

Style

X likes to take a place in the shadow of leaders. He knows the score, and knows how to effectively use his resources. It's a rare instance for him to make his stance on matters known directly. He will, however, take any opportunity presented to point out any flaws in another's reasoning, generally using choice terms such as 'quite moronic' and 'ignorantly stupid'. Around friends he tends to speak more frankly about his views on living and killing, although he finds it difficult to voice many of his own ideas, as often he is at odds with the public consensus. He tends to be awkwardly verbose, sometimes phrasing sentences oddly and interjecting uncommon words.

He has not revealed to anyone if Bright is a product of his own abilities, or a separate entity connected to him. Bright tends to the same emotive styles as X, but is often far more confrontational.

X is openly anarchistic, and will take any road presented that leads to greater freedoms for those around him. Beyond the fact they'd just prefer him dead, this is the source of his staunch opposition of Vosta and the followers of Zarus, who would seek freedoms for humans only.

Backstory

It is known that he lived in Lecia for a long time before coming to Verra, but beyond that is quiet and bland mystery.

Connections

Goals

Kid, Elven Druid (WolfKrakow)

Description

Style

Backstory

Connections

Goals

Lykaon, Fire Genasi Monk (Rilmani)

Description

Style

Backstory

Connections

Goals

Megara Senbravii, Fartouched Warlock (Shiny)

Description

A vaguely humanoid figure. She- it's unmistakably a she from the stride, though there's not much by way of curves- looks to be either costumed as a Brachina...or actually one. Her hair's flawless, and her couturier is likely to cost more than most people's houses; even as you watch, a stray lock is pushed back into place by an unseen hand. She flexes her arms, which are wrapped in a disconcertingly fleshy stole- it looks like she might have ripped it off a nastier, more tentacle-intensive fiend. She's grinning, and her teeth are...awfully pointy.

The purplish 'stole' Megara was wearing resolves itself into a pair of waving tentacles; they stay relatively close to her sides, but they're quavering like snakes.

Style

M. Senbravii will be more or less evenly enhancing her abilities as a Rogue, with a possible detour into the Streetfighter definition class, and her talents as a Totemist.

Upon qualifying, she will take levels in Umbral Disciple, peaking at level three (after gaining embrace of shadow).

Further, Megara will be taking levels as a Kensai (her tentacles being her signature weapon) upon qualifying, and, with occasional Rogue dips, will be advancing that prestige class to completion.

Backstory

Megara Senbravii is best and most widely known as a prosperous and painstakingly scrupulous dealer in tea leaves, spices, and occasionally in fabrics. She is known to be native to Lecia, and indeed, her present name is that of a minor, extinct house of yeoman rank. M. Senbravii has, however, spent much of her life in Balinas, and considers it her true homeland.

Further inquiry will likely turn up the odd fact that Megara was, before her sailing and trading career and the short and unsung adventuring career that preceded that, associated with the noble Balinasi house of Bael Berath, known locally as the Kraken Knight. It may be assumed that his estates at Batterstone Point, known to be a haven for free riders and knights-errant, were the site of her introduction to archery, horsemanship, and acrobatics.

In the face of questions about her unusual appendages, M. Senbravii is likely to reply to the effect that they represent a rare and possibly unique blessing from one or more divine powers associated with the sea; she cheerfully admits that their exact nature is unknown, to her or, indeed, anyone else.

There is little sign that Senbravii intends to continue her trading career- at least, from where she left off; apparently, the lure of adventure, or of new markets, grew too strong. To all appearances, she has left behind most of her previous wealth, and taken no pains to travel 'in style'. Those who have met Megara, but do not know her well, generally remark most on her attention to detail and propriety, her striking looks, and her tentacles.

Connections

Megara Senbravii still retains a network of correspondence, albeit a far-flung one once she arrives in Verra, with various merchants, suppliers, and brokers in the commodities she is accustomed to trade.

In addition, frequent visitors to Batterstone Point and sailors on the Bitterblack, the Fourth Hand, and the Kraken's Favor will likely recognize Megara, by name if not by sight. The former would likely respond to Senbravii, while the latter would recognize Megara Whiteleaf- her trade sobriquet.

Goals

M. Senbravii's stated goals are entirely mercenary; she is seeking to re-establish her business here, with the aid of funds gained by adventuring, and also to somewhat curb the chaotic practices reputed to be the norm in Verra's economy.

Privately, Megara is not at all averse to a little adventure, or a chance to improve the subtle machinations of justice in favor of the innocent.

Ultimately, M. Senbravii de Berath hopes to regain the full right to certain names she assumed in days long past, and the full regard of certain hearts, whether by deed or by word. She also hopes to learn somewhat of what power, precisely, is responsible for her unusual physiology and her equally rare talents.

Nusharukh, Erinyes Incarnist (Reina)

Description

Nusharukh of the 16th legion, or preferably Nu, is a figure of subtle shifting forms - hiding what she is from the fear that she may have to injure something in defense. Her normal, proper, form is an Erinyes, a tall silken tan skinned devil, with long black hair of immortal perfection, a delicately beautiful face with aberrant yet spectacular eyes showing a red sclera with an almost slit black pupil and no iris. Extending from the muscular just below where a shoulder blade would start juts a dark navy fleshed bone structure with a dark webbing base forming up and layered with black feathers, providing a nearly angelic sight twisted by the subtle vile taints of something else. The rest of her bodily form is graceful, hairless, and of a diva shape just beyond the grasp of womanly when uncovered.
Nu is clothed in a fashion as to declare warrior while keeping seductress in part. Her gray and blue laden leathers cover most of her figure while still providing a form fit and leaving her collar, shoulders, and arms exposed (of which have natural appearing tattoo like markings in blue). Fitted neatly in two small hook loops with a leather strap rests a longbow against her back, the shaft of the bow tilted in such a way as to rest under and not disturb her left wing. Nu's quiver is led by her left side of her lower back, adjusted forward for quick access by her right hand. Upon a belt strap hugging just above the waste and leaning towards her right is hooked a small bag of holding.

Style

Nu is a born aggressor, commander. She applies the ideas of her devil legionnaire and battlefield commander life inside the mortal thoughts of benefit of the group rather than the benefits to a lord. To do so she is mostly defensive, providing behind the fray arrow fire (literally, usually) with group movement adjustments, insight, and healing. When things turn towards the negative, she will not falter in providing herself as a distraction and moving light tank as to pull attention away from others if only for a moment. With all of this, however, she leans to prefer to not having to do any of the above, keeping with the devilbased ideas of pressing (though less tricking for such) others in to her tasks to avoid the conflict, or applying her unnatural charm as a pleasure devil in order to best remove the chance of immediate battle.
With her ease of being more accepted openly as well as more familiarity with the group, she is slowly working herself as the diplomatic speech figure - or at the very least, bluffer - of the group.

Backstory

Nu, is a 'risen' Erinyes born to one of the original fallen 1184 mortal years prior to the current events.

Connections

Goals

Talia, Water/Storm Genasi Spellsword (Phoekun)

Description

Style

Backstory

Connections

Goals

Backup

Chris: Alanar, Drow Druid

Description

He is dressed in a robe stitched together from various skins, and holding a quarterstaff. A hawk is perched on his shoulder. He stares out over the sea, a look of wonder on his face.

Advancement Plan

Backstory (Public OOC Knowledge)

Connections

Goals

Fax Celestis: Astraea Theodosia, Silverbrow Human Dragonfire Adept

Description

A human woman--well you can assume she's human, but she's got something vaguely...draconic about her--carrying a longspear.

Advancement Plan

  • searching for PrC.

Backstory (Public OOC Knowledge)

Connections

Goals

Roland: Bellflower, Pixie Beguiler

Description

She appears as a two and a half foot tall pixie, floating off the ground. She's incredibly beautiful, and pouting at the mean man.

Advancement Plan

As far as I know right now, Bellflower will continue to take Beguiler levels all the way. I'm actually open to a change of direction dictated by the roleplaying, but for now the plan is Beguiler 20.

Backstory (Public OOC Knowledge)

Her fortune, as told by Madam Ann, includes, "A smoldering ember bursts to life and warms the soul, but an old flame burns everything it touches."

Connections

Goals

Emerald: R'ol Grehr, Gnoll Warblade

Description

R'ol himself is a tall figure, towering even despite being hunched lower. Ruddy fur with a suggestion of red covers all but darker feet and hands, and a pair of sharp yellow eyes and some sharp teeth are the only points of real brightness on his body.

Advancement Plan

R'ol will progress as a pure warblade, barring me finding any attractive prestige options. Most of his skill points are going into his warblade skills, but Diplomacy has a high focus, as does taking cross-class ranks of Sense Motive.

Emerald also mentioned R'ol might switch to Crusader if in-game events lead him towards it. -Mike L.

Backstory (Public OOC Knowledge)

R'ol was a member of a breakaway tribe of gnolls attempting to find a less warlike life. For all his young life, R'ol has been a defender of the splinter faction. From both the gnolls they had left behind to the more(-or-less) civilized races attacking them out of mistrust, he's spent a good deal of his existence fighting. No matter where they wandered, the tribe met hostility and just as much violence as they ever had.

One day, he woke up, rolled over, and said "fuck that."

He confronted their chieftain that day, making a bid for leadership. The newborn nation of Verra represented a chance, R'ol had claimed. If they could join while it was in its infancy, establish themselves as trustworthy assets to the country, they might have allies and a chance at the life they were looking for. The chief would have none of it. The fight wasn't close, but it was closer than many had expected. R'ol had managed to impress upon some that his plan might work, and so the tribe split yet again. Led by R'ol, a handful of gnolls struck it out for Verra. While his people establish their homeland, R'ol has taken to the front lines, seeking to win honor and acceptance among its leaders--or at the very least, a place his kind could call their own.

As for what his tribe's called, he's not telling. They forsake their traditional compound name when they abandoned their vicious ways. R'ol's history has been painted as a "success story" for Verra, and so made more-or-less public knowledge. (Note: I need to check with Mike on this, but I would say it would be given with a DC 10 knowledge: local about Verra, or a DC 15 knowledge: history.)

Connections

R'ol left his tribe, nomadic gnolls living on the plains on the uncivilized edges of Verra, but not on unfriendly terms. They remain in contact with the Verra faction. Nearer to the population centers, a few dozen of the gnolls begin to lay the foundation of their new home. As an unlikely representative of the group, R'ol has volunteered himself into service for their continued existence within Verra. He maintains some government ties as their chieftain-sort-of. The faction itself defers to R'ol, something that he isn't entirely comfortable with. A few of the warrior gnolls work like R'ol, but most guard the tribe's children and noncombatants.

Goals

First and foremost, R'ol wants to establish a safe location his tribe can live in peace. He would like to reunite his splinter with the rest of his tribe eventually by showing them Verra's their best chance. On top of his wish to preserve the tribe, he also finds himself more and more emotionally involved in Verra's ideals as they ring very close to his own. He wants to see it prosper. Finally, he has some personal ambitions and would enjoy a title of some order.

Korot Proudfist, Minotaur Monk (Urch)

Description

Style

Backstory

Connections

Goals

R'olf (Jim)

Description

Rolf is a human male in his early forties of Balinian ethnicity. His shaved scalp sports tattoos of iridescent, arcane writing that most magically inclined people can’t read. His face is craggy and weathered, making him appear older then he really is. He lost his right eye some time ago and covers the wound with an eye patch that has a stylized eye embroidered on it. His one remaining eye is blue which has a mischievous glint when he smiles. The man’s chin features a sandy coloured goatee which is forked into two braids. Rolf carries with him a battered but serviceable spear that he uses as a walking stick and sometimes for defense. His leather armour is intricately tooled and may have some spells engraved upon it. A large, leather bound book hangs from a steel chain shoulder strap and his belt is covered with various pouches and small trinkets which hang from it.

Style

Rolf prefers to hit first if he knows a fight is unavoidable or desirable. His training has provided him with many devastating spells that can lay waste to large areas. He prefers to act as artillery, letting more heavily armoured fighters screen him from the enemy.

Backstory

Rolf Bolduc, “The Duke” as his fellow Balinian soldiers called him, is the son of blacksmith Aurelien Bolduc and his wife Clairie. He left his rural village at the age of eighteen to enlist in the Balinas Royal Army which was fighting a stagnating war with the neighboring land of Lecia. He left behind his family and childhood love, Amélie, whom he would always remember later in life.

At the Balinas military academy, instructors discovered an aptitude for magic and placed him in the armies War Mage School, to serve as heavy fire support to foot soldier units. Upon completion of his arcane training, the school instructors tattooed the customary oath of a Balinas War Mage onto his skull. The tattoo serves as both a reminder of his duty and a means of executing him, had he turned his spells on his countrymen.

His oath tattoo reads thus:

I, Rolf Bolduc, do solemnly swear to bear true faith and allegiance to the nation of Balinas, and to serve my lord honestly and faithfully against all their enemies or opposers whomsoever, and to observe and obey the orders of the King of Balinas, and the orders of the officers appointed over me, according to the articles of war. I pledge this until such time as my lord release me or death take me.

Rolf signed the customary service contract most soldiers agreed to, 20 years of combat duty at the end of which he would be given a remittance to retire on. What most men did not know when they signed was that roughly only 1 in 20 lived to see their contract discharged. During his service his father died after a long illness and his mother soon after to grief. At the age of thirty-eight, Rolf had served his full tour of duty and his tattoos wards were deactivated when he received his discharge.

He then spent the next five years traveling the length and breadth of the world before venturing to Vera.

Connections

Being a former member of the Balinas Army, Rolf has many friends and contacts within that organization as well as a wealth of former comrades in arms who have retired like him.

Goals

Rolf has no particular goals besides to travel and see the world. Since he has no other trade then soldiering, he often acts a mercenary to earn money, although he has never taken a job he felt was immoral.

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