Tempest Dragoon

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: Knowledge (arcana) 6 ranks
: Knowledge (arcana) 6 ranks
; Spell or Spell-Like Ability
; Spell or Spell-Like Ability
-
: Able to cast [[Thunderlance]] as spell or SLA
+
: Able to cast [[Thunderlance]] as a spell or SLA
; Special
; Special
: Must have been recruited by another tempest dragoon and reached the Tempest Stronghold successfully
: Must have been recruited by another tempest dragoon and reached the Tempest Stronghold successfully
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'''Sudden Storm (Su):'''
'''Sudden Storm (Su):'''
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You can create a ''thunderlance'' much faster than usual. A ''thunderlance'' spell or spell-like ability with a casting time of 1 swift action or 1 immediate action before applying this ability (such as the [[Tempest Chant]] invocation or ''quickened thunderlance'' spell) may now be cast as a free action once per round on your turn or an immediate action outside of your turn. A ''thunderlance'' spell or spell-like ability with a casting time of 1 standard action before applying this ability may now be cast as a swift action instead. This ability does not affect ''thunderlance'' spells or SLAs with casting times longer than 1 standard action.
+
You can create a ''thunderlance'' much faster than usual. A ''thunderlance'' spell or spell-like ability with a casting time of 1 swift action before applying this ability (such as the [[Tempest Chant]] invocation or ''quickened thunderlance'' spell) may now be cast as a free action once per round instead. A ''thunderlance'' spell or spell-like ability with a casting time of 1 standard action or 1 full-round action before applying this ability may now be cast as a swift action instead. This ability does not affect ''thunderlance'' spells or SLAs with casting times longer than 1 standard action.
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'''Pierce the Veil (Su):'''
+
'''Flash of Lightning (Su):'''
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At 3rd level, the disruptive capabilities of your ''thunderlance'' become more refined. Now when you strike a creature, object, or ongoing magical effect with ''thunderlance'', you can have it attempt to dispel any single magical effect rather than just a force effect. Treat this as an area dispel ''greater dispel magic'', except it only applies to the creature, object, or effect that you struck. Like dispelling force effects, this ability can normally only dispel effects of 3rd effective level or lower, but heightening the spell level of your ''thunderlance'' similarly increases the maximum effective level you can dispel and gives you a +1 bonus to dispel checks per level heightened.
+
At 3rd level, you are so familiar with the creation of your chosen weapon that you can weave it into being with but a moment's thought and unmake its form just as easily. Now, while the duration of your ''thunderlance'' spell lasts, you can make your ''thunderlance'' appear and disappear at will as a free action, though you may still only have a single ''thunderlance'' in existence per instance of the spell active on you (barring those from Split Ray). A ''thunderlance'' that is dropped, disarmed, or dispelled still vanishes as normal, but now the spell doesn't end and you can create a new one to replace it. New ''thunderlances'' made this way are identical to the one created at first casting, with all relevant choices made at casting intact (such as choice of weapon abilities from Endowed Triumph or charges held from Smiting Spell).
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In addition, you can channel even more powerful dispels through your weapon. On any turn in which you've struck a creature, object, or effect with your ''thunderlance'', you may cast an abjuration spell with casting time of 1 standard action or lower as a swift action. The spell must target the creature, object, or effect that you struck, and it must have the capability to dispel magical effects from that target. You gain a bonus to all dispel checks made this way equal to the spell level of your ''thunderlance'' (3 + the levels heightened).  
+
This ability applies to a ''fell animated thunderlance'' as well, though in that case you need to spend a swift action to retract the animated weapon and another swift action to unleash it again in your own square.
-
A ''fell animated thunderlance'' striking a subject will not allow you to cast a dispelling spell as a swift action this way, but it will still attempt to dispel effects on its own from the targets that it strikes.
 
-
 
+
'''Pierce the Veil (Su):'''
-
'''Flash of Lightning (Su):'''
+
At 3rd level, the disruptive capabilities of your ''thunderlance'' become more refined. Now when you strike a creature, object, or ongoing magical effect with ''thunderlance'', you can have it attempt to dispel any single magical effect rather than just a force effect. Treat this as an area dispel ''greater dispel magic'', except it only applies to the creature, object, or effect that you struck. Like dispelling force effects, this ability can normally only dispel effects of 3rd effective level or lower, but heightening the spell level of your ''thunderlance'' similarly increases the maximum effective level you can dispel and gives you a +1 bonus to dispel checks per level heightened.
-
At 3rd level, you are so familiar with the creation of your chosen weapon that you can weave it into being with but a moment's thought and unmake its form just as easily. Now, while the duration of your ''thunderlance'' spell lasts, you can make your ''thunderlance'' appear and disappear at will as a free or immediate action, though you may still only have a single ''thunderlance'' in existence per instance of the spell active on you (barring those from Split Ray). A ''thunderlance'' that is dropped, disarmed, or dispelled still vanishes as normal, but now the spell doesn't end and you can create a new one to replace it. New ''thunderlances'' made this way are identical to the one created at first casting, with all relevant choices made at casting intact (such as choice of weapon abilities from Endowed Triumph or charges held from Smiting Spell).
+
-
 
+
-
This ability applies to a ''fell animated thunderlance'' as well, though in that case you need to spend a swift action to retract the animated weapon and another swift action to unleash it again in your own square.
+
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At 4th level, you learn to unleash the fury of a primeval storm against your enemies. As a standard action, you may expend a spell slot of 2nd level or higher. Doing so allows you to throw your ''thunderlance'' in a line that extends 30 ft per spell level of the slot expended. You may make a melee attack with your ''thunderlance'' at your full base attack bonus against each enemy along that line, gaining a bonus to each attack and damage roll equal to the level of the spell slot you expended. Your ''thunderlance'' vanishes after it travels the entirety of the line. (You may create a new one afterward via your Flash of Lightning class feature.)
At 4th level, you learn to unleash the fury of a primeval storm against your enemies. As a standard action, you may expend a spell slot of 2nd level or higher. Doing so allows you to throw your ''thunderlance'' in a line that extends 30 ft per spell level of the slot expended. You may make a melee attack with your ''thunderlance'' at your full base attack bonus against each enemy along that line, gaining a bonus to each attack and damage roll equal to the level of the spell slot you expended. Your ''thunderlance'' vanishes after it travels the entirety of the line. (You may create a new one afterward via your Flash of Lightning class feature.)
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If you cast ''thunderlance'' as a spell-like ability rather than a spell, you don't gain the ability to expend spell slots to use this class feature. Instead, you may use Titan's Thunder at will while ''thunderlance'' is active, but only once every 5 rounds. Unlike the casters who expend spell slots, you don't gain an attack and damage bonus equal to level of spell slot expended.
+
If you cast ''thunderlance'' as a spell-like ability rather than a spell, you don't gain the ability to expend spell slots to use this class feature. Instead, you may use Titan's Thunder at will while ''thunderlance'' is active, but only once every 5 rounds. Unlike the casters who expend spell slots, you don't gain an attack and damage bonus equal to level of spell slot expended, and the length of the line is always 60 ft.

Current revision as of 23:04, 25 March 2011

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