Star Wars Saga Edition - GitP: Skills

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'''Fleet of Feet:''' When you use two move actions in one round for movement, you may consider your speed to be one square greater. This effect does not apply under any other circumstance, including the run action.
'''Fleet of Feet:''' When you use two move actions in one round for movement, you may consider your speed to be one square greater. This effect does not apply under any other circumstance, including the run action.
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=Knowledge=
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===Focused Only===
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'''Academic Research:''' If you spend an hour in study or contemplation after failing a knowledge check, you can attempt that check again. This may only be done once per day for a particular need for knowledge.
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'''Specialist:''' You may spend a force point to take 20 on a knowledge check as a free action.
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=Mechanics=
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===Focused Only===
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Under construction.
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=Perception=
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===Focused Only===
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'''Private Eye:''' You can search a 1-square area as a swift action.
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===Focused Only===
===Focused Only===
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'''Advocate (focused only):''' When cooperating with another person on a Persuasion check, you add a +3 bonus to their result, rather than a +2 bonus. If the person performing the skill check does not have Skill Focus: Persuasion, they gain the benefits of that feat for that roll (another +5 bonus).</div>
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'''Advocate (focused only):''' When cooperating with another person on a Persuasion check, you add a +3 bonus to their result, rather than a +2 bonus. If the person performing the skill check does not have Skill Focus: Persuasion, they gain the benefits of that feat for that roll (another +5 bonus).
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=Pilot=
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===Focused Only===
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Under construction.
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=Ride=
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===Focused Only===
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'''Attack from Cover:''' You can attack while using your mount as cover, at a -5 penalty to your attack rolls.
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'''Mounted Combat:''' Once per round when your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride check result is greater than the opponent’s attack roll.
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'''Pounce:''' As a reaction after you or your mount are attacked, you may immediately make an athletics check to dismount and leap forward in any direction you choose. If the attack was successful, you or your mount still take damage from the attack. You may also perform this ability as a swift action on your turn.
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=Survival=
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===Focused Only===
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'''Intuit Direction:''' Wherever you are, you can determine the direction to a planetary location with no tools.
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{| style="width: 250px;" border="1" cellspacing="2"
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| '''DC''' || '''Familiarity with Location'''
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|-
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| 20 || Very familiar
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|-
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| 25 || Studied carefully
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|-
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| 30 || Seen casually
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|-
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| 35 || Description only
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|}
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As a full-round action, you know the direction to the desired location. This merely points you in the direction of the location; it doesn’t provide you with information on how to get there, nor does it take into account any obstacles in the path.
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=Treat Injury=
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===Focused Only===
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'''Endorphins (Requires a Medpac and Stims):''' As a standard action, you can attempt to shock an adjacent target back up to full action. If you succeed on a DC 25 Treat Injury check, you can temporarily move the target up 1 step on the condition track, even if it is due to a persistent condition; these persistent conditions return and still affect the character following the end of the encounter. A given creature can only benefit from this ability once per encounter.
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'''Stimboost (Requires a Medpac and Stims):''' As a standard action, you can administer steroids to a target. If you succeed on a DC 25 Treat Injury check, the creature regains a number of hit points equal to its character level. Additionally, the creature gains a +1 bonus to its attack rolls for the rest of the encounter, though it moves one step down the condition track after the end of the encounter. A creature can only receive one attempted stimboost an hour safely. Additional stimboosts impose a -5 penalty to the treat injury check.
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Failure: If you fail the DC by 5 or more, the target is poisoned by the stimboost and does not gain its benefits; it is instead afflicted with a persistent condition that drops it one step along the condition track. The poison can be removed by a DC 25 Treat Injury check to remove poison.
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=Use Computer=
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===Focused Only===
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Under construction.
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=Use the Force=
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When a Force Power is directed against someone's defenses, use the following rules for resolving attack damage:
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Heroic Level + Charisma Modifier + 1 (if Trained) + 1 (If Focused).
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Roll a skill check anyway for purposes of deflecting the ability with Rebuke.
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Things to note: Force Powers are still not valid subjects of abilities like Shatterpoint and Battle Strike.
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</div>
[[Category:Star Wars Saga Edition - GitP]]
[[Category:Star Wars Saga Edition - GitP]]

Revision as of 14:44, 30 May 2010

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