Star Wars Saga Edition - GitP: Skills

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(Persuasion)
(Trained Only)
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'''Objection:''' As a reaction, you can bolster someone else against a persuasion or deception attempt on them. Roll against the target's Will Defense, treating the target as one step friendlier to you than usual. If you succeed, you grant a +2 bonus to their target's Will Defense. Only one person can successfully object within the course of a round; multi-round checks, such as during a lecture, can have multiple respondents.</div>
'''Objection:''' As a reaction, you can bolster someone else against a persuasion or deception attempt on them. Roll against the target's Will Defense, treating the target as one step friendlier to you than usual. If you succeed, you grant a +2 bonus to their target's Will Defense. Only one person can successfully object within the course of a round; multi-round checks, such as during a lecture, can have multiple respondents.</div>
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==Trained Only==
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===Trained Only===
'''Honeyed Words (trained only):''' By presenting an attractive, sympathetic, or harmless guise, you appeal to your opponent's better (or baser) nature, making them reluctant to harm you - even if that doesn't make them any less likely to harm your friends. As a full-round action, make a Persuasion check against a target that is either not hostile towards you or has a Dark Side Score less than their Wisdom score. If successful, the target will not use attacks and abilities that could harm you if at all possible; if that is not possible, it will switch to stun damage or use abilities it thinks you could survive. If the target is aware of you making any offensive actions this encounter, you take a -5 penalty to your Persuasion check.
'''Honeyed Words (trained only):''' By presenting an attractive, sympathetic, or harmless guise, you appeal to your opponent's better (or baser) nature, making them reluctant to harm you - even if that doesn't make them any less likely to harm your friends. As a full-round action, make a Persuasion check against a target that is either not hostile towards you or has a Dark Side Score less than their Wisdom score. If successful, the target will not use attacks and abilities that could harm you if at all possible; if that is not possible, it will switch to stun damage or use abilities it thinks you could survive. If the target is aware of you making any offensive actions this encounter, you take a -5 penalty to your Persuasion check.
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If you have dealt enough total damage to overcome the target's damage threshold this encounter, or have ever placed the target or its loved ones in mortal danger, this ability fails automatically.
If you have dealt enough total damage to overcome the target's damage threshold this encounter, or have ever placed the target or its loved ones in mortal danger, this ability fails automatically.
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If the target finds your sincerity hard to believe, then you may have to make a deception check as well.  
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If the target finds your sincerity hard to believe, then you may have to make a deception check as well.
==Focused Only==
==Focused Only==

Revision as of 14:09, 30 May 2010

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