Star Wars Saga Edition - GitP: Skills

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(Deception)
(Persuasion)
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=Persuasion=
=Persuasion=
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'''Advocate (focused only):''' When cooperating with another person on a Persuasion check, you add a +3 bonus to their result, rather than a +2 bonus. If the person performing the skill check does not have Skill Focus: Persuasion, they gain the benefits of that feat for that roll (another +5 bonus).
 
'''Change Attitude:''' This use of the Persuasion skill can be used to decrease someone's attitude towards you as well. Persuasion only needs to be rolled for decreasing attitude if the target is actively attempting to keep its opinion of you high. Normal starting attitude modifiers still apply. If successful in decreasing the attitude of a hostile person, they act to openly hurt you in whatever way possible as soon as they can bear - be that with violence, an outburst, or scheming. Subtlety is forgotten about.
'''Change Attitude:''' This use of the Persuasion skill can be used to decrease someone's attitude towards you as well. Persuasion only needs to be rolled for decreasing attitude if the target is actively attempting to keep its opinion of you high. Normal starting attitude modifiers still apply. If successful in decreasing the attitude of a hostile person, they act to openly hurt you in whatever way possible as soon as they can bear - be that with violence, an outburst, or scheming. Subtlety is forgotten about.
'''Give and Take:''' If your target is attempting to use a persuasion check on you, you may voluntarily allow the check to succeed; in return, you gain a +5 bonus on the next persuasion check made against them within a minute.
'''Give and Take:''' If your target is attempting to use a persuasion check on you, you may voluntarily allow the check to succeed; in return, you gain a +5 bonus on the next persuasion check made against them within a minute.
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'''Lecture:''' You may attempt to lecture your opponent(s) as a standard action every round for ten consecutive rounds. If your Persuasion check succeeds each and every round, at the end of that minute, they immediately concede the encounter entirely. Lecture can be combined with other uses; for example, if you have the Rhetorical feat, you may make ten Moment of Weakness checks.
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'''Objection:''' As a reaction, you can bolster someone else against a persuasion or deception attempt on them. Roll against the target's Will Defense, treating the target as one step friendlier to you than usual. If you succeed, you grant a +2 bonus to their target's Will Defense. Only one person can successfully object within the course of a round; multi-round checks, such as during a lecture, can have multiple respondents.</div>
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==Trained Only==
'''Honeyed Words (trained only):''' By presenting an attractive, sympathetic, or harmless guise, you appeal to your opponent's better (or baser) nature, making them reluctant to harm you - even if that doesn't make them any less likely to harm your friends. As a full-round action, make a Persuasion check against a target that is either not hostile towards you or has a Dark Side Score less than their Wisdom score. If successful, the target will not use attacks and abilities that could harm you if at all possible; if that is not possible, it will switch to stun damage or use abilities it thinks you could survive. If the target is aware of you making any offensive actions this encounter, you take a -5 penalty to your Persuasion check.
'''Honeyed Words (trained only):''' By presenting an attractive, sympathetic, or harmless guise, you appeal to your opponent's better (or baser) nature, making them reluctant to harm you - even if that doesn't make them any less likely to harm your friends. As a full-round action, make a Persuasion check against a target that is either not hostile towards you or has a Dark Side Score less than their Wisdom score. If successful, the target will not use attacks and abilities that could harm you if at all possible; if that is not possible, it will switch to stun damage or use abilities it thinks you could survive. If the target is aware of you making any offensive actions this encounter, you take a -5 penalty to your Persuasion check.
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If the target finds your sincerity hard to believe, then you may have to make a deception check as well.  
If the target finds your sincerity hard to believe, then you may have to make a deception check as well.  
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'''Lecture:''' You may attempt to lecture your opponent(s) as a standard action every round for ten consecutive rounds. If your Persuasion check succeeds each and every round, at the end of that minute, they immediately concede the encounter entirely. Lecture can be combined with other uses; for example, if you have the Rhetorical feat, you may make ten Moment of Weakness checks.
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==Focused Only==
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'''Objection:''' As a reaction, you can bolster someone else against a persuasion or deception attempt on them. Roll against the target's Will Defense, treating the target as one step friendlier to you than usual. If you succeed, you grant a +2 bonus to their target's Will Defense. Only one person can successfully object within the course of a round; multi-round checks, such as during a lecture, can have multiple respondents.</div>
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'''Advocate (focused only):''' When cooperating with another person on a Persuasion check, you add a +3 bonus to their result, rather than a +2 bonus. If the person performing the skill check does not have Skill Focus: Persuasion, they gain the benefits of that feat for that roll (another +5 bonus).
[[Category:Star Wars Saga Edition - GitP]]
[[Category:Star Wars Saga Edition - GitP]]

Revision as of 14:09, 30 May 2010

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