View source
From Fax Encyclopedicus
for
Star Wars Saga Edition - GitP: Skills
Jump to:
navigation
,
search
<center>http://www.theanteheroes.com/GitP/LogoWiki2.png</center> {{GitP|153791}}<div style="text-align: justify;"> The following section contains errata and additional rules for use with skills in ''Star Wars Saga Edition''. This segment of the [[Star Wars Saga Edition - GitP|GitP supplement]] adds new usages which require the relevant Skill Focus feat in order to use, even for someone who would ordinarily be otherwise able to use that skill. =Deception= '''Deceptive Information:''' This use of the Deception skill is also used to convey hard-to-believe information that is, in fact, true. You gain a +5 bonus on all rolls to convey truthful information. '''Echo Chamber:''' Repetition improves believability. Providing less information gives you a weaker argument to strike with, but it also makes your argument less susceptible to failure as well. You may take a -5 penalty on any Deceptive Information usage of the Deception skill, representing a weaker argument made with the confidence of someone who doesn't see a need to explain circumstances. In return, you are able to make repeated, consecutive attempts to convey the same lie, as long as none of your attempts fail to meet the DC by 15 or more. '''Interruption:''' As a reaction, you can interrupt a persuasion or deception attempt being made by someone. This works by insulting, belittling or rapidly rebutting your target. Roll deception against their persuasion or deception check result; if you tie or beat their check result, their attempt fails. However, if you lose the opposed roll, they gain a +2 bonus. '''Take and Take:''' After someone's deception check fails against you by 5 or more, you may immediately roll a deception check at a +5 bonus to convince them that you were fooled. ===Trained Only=== '''Xanatos Feint:''' You may choose to allow a feint attempt against you to succeed (after the GM has determined that it would fail); in return, your next attack may also treat the other party as though you had successfully feinted them. ===Focused Only=== '''Xanatos Master:''' If someone's feint attempt against you has failed by 5 or more, you may make an attack of opportunity against them, along with the standard benefits of the Xanatos Feint usage of this skill. =Persuasion= '''Change Attitude:''' This use of the Persuasion skill can be used to decrease someone's attitude towards you as well. Persuasion only needs to be rolled for decreasing attitude if the target is actively attempting to keep its opinion of you high. Normal starting attitude modifiers still apply. If successful in decreasing the attitude of a hostile person, they act to openly hurt you in whatever way possible as soon as they can bear - be that with violence, an outburst, or scheming. Subtlety is forgotten about. '''Give and Take:''' If your target is attempting to use a persuasion check on you, you may voluntarily allow the check to succeed; in return, you gain a +5 bonus on the next persuasion check made against them within a minute. '''Lecture:''' You may attempt to lecture your opponent(s) as a standard action every round for ten consecutive rounds. If your Persuasion check succeeds each and every round, at the end of that minute, they immediately concede the encounter entirely. Lecture can be combined with other uses; for example, if you have the Rhetorical feat, you may make ten Moment of Weakness checks. '''Objection:''' As a reaction, you can bolster someone else against a persuasion or deception attempt on them. Roll against the target's Will Defense, treating the target as one step friendlier to you than usual. If you succeed, you grant a +2 bonus to their target's Will Defense. Only one person can successfully object within the course of a round; multi-round checks, such as during a lecture, can have multiple respondents. ===Trained Only=== '''Honeyed Words (trained only):''' By presenting an attractive, sympathetic, or harmless guise, you appeal to your opponent's better (or baser) nature, making them reluctant to harm you - even if that doesn't make them any less likely to harm your friends. As a full-round action, make a Persuasion check against a target that is either not hostile towards you or has a Dark Side Score less than their Wisdom score. If successful, the target will not use attacks and abilities that could harm you if at all possible; if that is not possible, it will switch to stun damage or use abilities it thinks you could survive. If the target is aware of you making any offensive actions this encounter, you take a -5 penalty to your Persuasion check. If you have dealt enough total damage to overcome the target's damage threshold this encounter, or have ever placed the target or its loved ones in mortal danger, this ability fails automatically. If the target finds your sincerity hard to believe, then you may have to make a deception check as well. ===Focused Only=== '''Advocate (focused only):''' When cooperating with another person on a Persuasion check, you add a +3 bonus to their result, rather than a +2 bonus. If the person performing the skill check does not have Skill Focus: Persuasion, they gain the benefits of that feat for that roll (another +5 bonus).</div> [[Category:Star Wars Saga Edition - GitP]]
Template:GitP
(
view source
)
Return to
Star Wars Saga Edition - GitP: Skills
.
Views
Article
Discussion
View source
History
Personal tools
Log in
Navigation
Main Page
Community portal
Forum
Current events
Recent changes
Random page
Help
Donations
Google AdSense
Search
Toolbox
What links here
Related changes
Special pages