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==Builds== '''Avenger of Earth''' ''Hit Points:'' 8 /level ''Weapon and Armor Proficiency:'' The Avenger of Earth Druid is proficient with all simple weapons and one martial weapon of your choice. ''Class Skills:'' 4 ''Wild Vitality''<br> While in Wild Shape, you get +(C) temporary hit points. '''Nature's Ally''' ''Hit Points:'' 6 /level ''Weapon and Armor Proficiency:'' The Nature's Ally Druid is proficient with all simple weapons. ''Class Skills:'' 6 ''Wild Empathy''<br> You get a +(C) bonus to Nature checks. {|border=1px !Level !!Special!!Spells Known!!Spells Readied |- |'''1st''' || Build || 3 || 2 |- |'''2nd''' || Sustenance || 3 || 2 |- |'''3rd''' || - || 4 || 2 |- |'''4th''' || Feature || 4 || 3 |- |'''5th''' || - || 5 || 3 |} '''Sustenance (Su):''' You can purify dirty water and ensure the cleanliness of food with a wave of a hand and a quick prayer. Clean up to 10 gallons of water and 20 lbs. of food per day. ==Druid Spells== '''1st''' ''Wild Shape'' <br> (Wild, Animal, Transmutation) <br> Standard Action<br> Target: Self<br> Duration: Minutes<br> Recovery: Rest<br> Effect: You become an animal (more rules go here) for the duration of the wild shape. You cannot cast spells other spells while using Wild Shape. You can dismiss wild shape at any time as a free action. ''Summon Scout''<br> (Wild, Animal, Conjuration)<br> Standard Action<br> Duration: Focus<br> Effect: You summon an animal to scout out the path ahead. Choose from the list below. It appears where you designate and acts immediately, on your turn. Although it is no more intelligent than an average member of its kind, it is under a magical compulsion to follow your commands.<br> Sustain: Standard action<br> Animal Scouts: Bat Lizard, Rat, Raven, Toad ''Vine Snag''<br> (Wild, Plant)<br> Standard Action<br> Target: One creature Ranged 5<br> Effect: Make a ranged grapple attempt using your Wisdom modifier against the target creature. If you succeed, the target is knocked prone. ''Forest's Roar''<br> (Wild)<br> Standard Action<br> Target: One creature<br> Attack: Wisdom vs. Will<br> Effect: Target becomes Dazed. ==Key== *(C) = Class Level + 1/2 Other Class Levels
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