S:Druid

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Builds

Avenger of Earth

Hit Points: 8 /level

Weapon and Armor Proficiency: The Avenger of Earth Druid is proficient with all simple weapons and one martial weapon of your choice.

Class Skills: 4

Wild Vitality
While in Wild Shape, you get +(C) temporary hit points.

Nature's Ally

Hit Points: 6 /level

Weapon and Armor Proficiency: The Nature's Ally Druid is proficient with all simple weapons.

Class Skills: 6

Wild Empathy
You get a +(C) bonus to Nature checks.

Level SpecialSpells KnownSpells Readied
1st Build 3 2
2nd Sustenance 3 2
3rd - 4 2
4th Feature 4 3
5th - 5 3

Sustenance (Su): You can purify dirty water and ensure the cleanliness of food with a wave of a hand and a quick prayer. Clean up to 10 gallons of water and 20 lbs. of food per day.

Druid Spells

1st


Wild Shape
(Wild, Animal, Transmutation)
Standard Action
Target: Self
Duration: Minutes
Recovery: Rest
Effect: You become an animal (more rules go here) for the duration of the wild shape. You cannot cast spells other spells while using Wild Shape. You can dismiss wild shape at any time as a free action.


Summon Scout
(Wild, Animal, Conjuration)
Standard Action
Duration: Focus
Effect: You summon an animal to scout out the path ahead. Choose from the list below. It appears where you designate and acts immediately, on your turn. Although it is no more intelligent than an average member of its kind, it is under a magical compulsion to follow your commands.
Sustain: Standard action
Animal Scouts: Bat Lizard, Rat, Raven, Toad


Vine Snag
(Wild, Plant)
Standard Action
Target: One creature Ranged 5
Effect: Make a ranged grapple attempt using your Wisdom modifier against the target creature. If you succeed, the target is knocked prone.


Forest's Roar
(Wild)
Standard Action
Target: One creature
Attack: Wisdom vs. Will
Effect: Target becomes Dazed.

Key

  • (C) = Class Level + 1/2 Other Class Levels
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