Priest

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Requirements: Apprentice (Priest) class ability, Knowledge (Religion) 3 ranks, Spellcraft 3 ranks, alignment the same as patron deity

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spellcasting
1st +0 +0 +0 +0 - 2/2/-/-/-/-
2nd +0 +0 +0 +0 - 3/2/-/-/-/-
3rd +0 +1 +1 +1 - 3/2/1/-/-/-
4th +0 +1 +1 +1 Journeyman (Priest) 3/2/2/-/-/-
5th +0 +1 +1 +1 - 4/2/2/-/-/-
6th +0 +2 +2 +2 - 4/3/2/-/-/-
7th +0 +2 +2 +2 - 4/3/3/-/-/-
8th +0 +2 +2 +2 Master (Priest) 4/3/3/1/-/-
9th +0 +3 +3 +3 - 4/3/3/2/1/-
10th +0 +3 +3 +3 - 4/3/3/2/1/1

Class Skills (2 + Int): Concentration, Heal, Knowledge (Religion), Profession, Spellcraft

Spells: A priest casts spells from the cleric spell list and uses Wisdom as his primary casting statistic. He casts spells with preparation, and learns new spells upon leveling up as a wizard. The "spells" column on the table serves for both spells known and spells per day.

A priest does not receive bonus spells per day for a high Wisdom score.

Journeyman: A journeyman priest receives a +1 bonus on Knowledge (Religion), Profession (Priest), and Spellcraft checks.

Master: A master priest receives an additional +1 bonus on Knowledge (Religion), Profession (Priest), and Spellcraft checks.

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