Martial Synergist

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Martial Synergist

A martial synergist is one who has trained in the art of war, and the art of defending others from its hardships.

Game Rule Information

Arcane synergists have the following game statistics.

Abilities: An arcane synergist usually requires only their primary casting attribute (whatever that may be).

Alignment: Any.

Requirements BAB +5

Feats: Supportive Fighter

Class Skills

A martial synergist's class skills (and their key ability scores) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str), and Tumble (Dex).

Skill Points: 2 + Int modifier

Martial Synergist

Level BAB Fort Ref Will Special
1st +1 +2 +2 +0 Got You Covered, Interdependant
2nd +2 +3 +3 +0 Backup
3rd +3 +3 +3 +1 Fierce Loyalty
4th +4 +4 +4 +1 Keep On Going
5th +5 +4 +4 +1 Revenge

Got You Covered (Ex): Whenever a martial synergist's partner is within reach, the partner gains a deflection bonus to armor class equal to the martial synergist's class level.

Backup (Ex): From second level, a martial synergist may, whenever their partner is within reach of an enemy, run as a swift action on the condition that their partner is within reach at the end of the run. They gain a +10 morale bonus to speed for this movement for every class level that they have.

Fierce Loyalty (Ex): From third level, a martial synergist gains a +6 bonus against any effect which would prevent them from aiding their partner (this includes both mental and physical prevention).

Keep On Going (Ex): At fourth level, a martial synergist remains conscious down to -10 hit points, and does not die until they have reached -(10+class level) hit points.

Revenge (Ex): At fifth level, a martal synergist becomes a fearsome sight when their partner goes down. This grants them the benefits of a barbarian's Rage ability, and also grants temporary hit points equal to half the martial synergist's maximum hit points, whenever their partner falls unconscious or dies within view of the martial synergist. This lasts for 2d6 rounds and bypasses Interdependant.

Interdependant: If a martial synergist does not have line of sight to their partner for three rounds, they lose all martial synergist class levels.

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