Kolumakan Substitution Levels

From Fax Encyclopedicus

Jump to: navigation, search
footprint.jpg This article has a related thread on the Giant in the Playground forums that may contain more up-to-date information than what is provided here.

Contents

Ahihele

Ahihele Paladin

Level BAB Fort Ref Will Special Spellcasting
3rd +3 +3 +1 +1 Aura of Menace, Divine Health As normal
5rd +5 +4 +1 +1 Smite Evil 2/day, Terrifying Smite As normal
6th +6/+1 +5 +2 +2 Aura of Fire Resistance As normal

HD: d10

Class Skills: (2 + Int): Climb, Concentration, Craft, Diplomacy, Heal, Jump, Knowledge (nobility and royalty), Knowledge (religion), Profession, Sense Motive

Aura of Fire Resistance: An Ahihele paladin who gains this racial substitution level foregoes his normal Aura of Courage ability. The Paladin emits an aura of fire resistance, which affects him and his allies. All allies within 30' gain fire resist equal to the paladin's class level.

Terrifying Smite: An Ahihele paladin who gains this racial substitution level foregoes his mount. Instead, any creature he successfully smites must make a Will save (DC is the damage dealt) or become frightened.

Aura of Menace: An Ahihele paladin who gains this racial substitution level foregoes his normal Remove Disease ability (and all expansions thereof). Instead, he gains an Aura of Menace. The paladin emits an aura of menace, causing enemies within 30' to make a Will save (DC 10 + Paladin levels + Cha mod) or become shaken. Creatures who start their turn within the radius must save. Shaken enemies within the area at the start of their turn must save versus DC 15 + Paladin levels + Cha mod or become frightened.

Ahihele Barbarian

Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Illiteracy, Rage 1/day, Stability
3rd +3 +3 +1 +1 Barbarian Scholar
11th +11/+6/+1 +7 +3 +3 Terrifying Rage

HD: d12

Class Skills: (4 + Int, x4 at 1st level) Climb, Craft, Handle Animal, Intimidate, Jump, Listen, Ride, Survival, Swim

Stability: An Ahihele's dwarven heritage warrants him impressive physical solidarity and stability. An Ahihele gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). This replaces the barbarian's fast movement ability.

Barbarian Scholar: Ahihele are well-known for their understanding and comprehension on a wide variety of topics, and their warriors are no exception. An Ahihele barbarian who takes this substitution level gains a bonus equal to 1/2 his class level to Knowledge checks, and he can use them untrained. This bonus does not stack with ranks, so that an Ahihele barbarian of level 12 and with five ranks in Knowledge (Nature) would receive a +6 bonus on Knowledge (Nature) checks instead of using his ranks. This ability replaces the barbarian's Trap Sense ability (and all advancements thereof)

Terrifying Rage: Ahihele are fearsome in combat, and some learn to channel the natural abilties of their third eye into their rage. An Ahihele barbarian who gains this substitution level foregoes the Greater Rage ability. If he would later gain Mighty Rage, he instead gains Greater Rage then. While raging, the barbarian emits an aura of menace, causing enemies within 30' to make a Will save (DC 10 + barbarian levels + Cha mod) or become shaken. Creatures who start their turn within the radius or who are in the radius when the barbarian enters a rage must save. Shaken enemies within the area at the start of their turn must save versus DC 15 + barbarian levels + Cha mod or become frightened.

Ekahapana

Ekahapana Bard

Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +2 +2 Bardic Music, Bardic Knowledge, Countersong, Inpsire Courage +1, Stunning Glance As normal
3rd +2 +1 +3 +3 Wild Empathy As normal
6th +4 +2 +5 +5 Force of Personality As normal

HD: d6

Class Skills: Appraise, Balance, Bluff, Climb, Escape Artist, Gather Information, Hide, Jump, Knowledge (all skills, taken individually), Listen, Move Silently, Perform, Profession, Sense Motive, Sleight of Hand, Speak Language, Spellcraft, Swim, Tumble, Use Magic Device

Stunning Glance: An Ekahapana bard's link to her fey ancestry is especially stong, and she gains some of their abilities for herself. At first level, an Ekahapana bard who takes this substitution level loses the ability to fascinate opponents, but gains the ability to stun them with a glance. As a standard action, she may stun a creature within 30' feet as a gaze attack. The target creatures must succeed on a Fortitude save (DC = 10 + Bard levels + Cha mod) or be stunned for one round. If she would later gain suggestion, she gains fascinate instead.

Wild Empathy: An Ekahapana bard's link to nature is very strong, and in some cases this link provides her with the ability to communicate with animals. At third level, an Ekahapana bard who takes this substitution level loses the ability to Inspire Competence, but gains the ability to use body language, vocalizations, and demeanor to improve the attitude of an animal. This ability functions just like the ranger ability of the same name, but the bard does not suffer the -4 penalty for using this ability on unintelligent magical beasts.

Force of Personality: An Ekahapana bard is able to protect herself by channeling some of the fey's uncanny ability to fend off attacks without armor. At sixth level, an Ekahapana bard who takes this substitution level loses the ability to use suggestion, but instead adds her Charisma modifier as a deflection bonus to her Armor Class. If she would later gain mass suggestion, she gains suggestion instead.

Ekahapana Ranger

Level BAB Fort Ref Will Special Spellcasting
1st +1 +2 +2 +0 1st Favored Enemy, Track, Wild Empathy As normal
4th +4 +4 +4 +1 Fey Lineage As normal
9th +9/+4 +6 +6 +3 Unearthly Grace As normal

HD: d6

Class Skills: 6 + Int (x4 at 1st level): Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (dungeoneering), Knowledge (geography), Knowledge (nature), Listen, Move Silently, Profession, Ride, Search, Spot, Survival, Swim, Use Rope

Wild Empathy: An Ekahapana ranger's link to nature is very strong, and in some cases this link provides her with the ability to communicate with animals. This ability functions just like the ranger ability of the same name, but shes does not suffer the -4 penalty for using this ability on unintelligent magical beasts. In addition, an Ekahapana ranger receives a +4 bonus on rolls made to influence creatures of the fey type. This ability augments, but does not replace, a standard ranger's Wild Empathy ability.

Fey Lineage: An Ekahapana ranger's link to her fey heritage sometimes displays itself in strange fashion. At fourth level, an Ekahapana ranger can forego gaining an animal companion to instead gain damage reduction equal to one-half her class level, rounded down. This damage reduction can be overcome by cold iron, just as fey's natural damage reduction is.

Unearthly Grace: An Ekahapana ranger is able to protect herself by channeling some of the fey's uncanny ability to fend off attacks without armor. At ninth level, an Ekahapana ranger who takes this substitution level loses her evasion ability, but instead adds her Charisma modifier as a deflection bonus to her Armor Class and as a racial bonus to all saving throws.

Haukea

Haukea Shadowcaster

Level BAB Fort Ref Will Special Mysteries
1st +0 +0 +0 +2 - -
8th +4 +2 +2 +6 - +1 use of Apprentice mysteries
15th +7/+2 +5 +5 +9 Sustaining Shadow (Timeless Body) As normal

Haukea Spellthief

Level BAB Fort Ref Will Special
1st
2nd
3rd

Hekiliao

Hekiliao Sorceror

Level BAB Fort Ref Will Special Spellcasting
4th +2 +1 +1 +4 Rolling Thunder -1 2nd per day
8th +4 +2 +2 +6 Energy Substitution (Electricity) -1 4th per day
12th +6/+1 +4 +4 +8 Lightning Casting -1 6th per day

HD: d4

Class Skills: (2 + Int): Bluff, Concentration, Craft, Knowledge (Arcana), Knowledge (Nature), Profession, Spellcraft

Rolling Thunder: A Hekiliao sorceror who uses electrical magic learns to manipulate it to further his own ends. Any spell with the electrical descriptor cast by a character with this substitution level also causes its target (or targets, if applicable) to suffer a fortitude save or be dazed in addition to the other effects of the spell. A Hekiliao sorceror with this substitution level has one less second level spell use per day.

Energy Substitution (Electricity): A Hekiliao sorceror who takes this racial substitution level gains the Energy Substitution (Electricity) feat as a bonus feat, even if they don't qualify for it normally. He also has one less fourth level spell use per day.

Lightning Casting: A Hekiliao sorceror with this racial substitution level gains the ability to cast a spell with the (Electricity) descriptor as a swift action. He can use this ability a number of times per day equal to his Charisma modifier. In addition, he has one less sixth level spell use per day.

Hekiliao Truenamer

Level BAB Fort Ref Will Special
1st
2nd
3rd

Kaimana

Kaimana Psychic Warrior

Level BAB Fort Ref Will Special Manifesting
1st As normal
2nd As normal
3rd As normal

Kaimana Swashbuckler

Level BAB Fort Ref Will Special
1st
2nd
3rd

Leilani

Leilani Barbarian

Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Fast Movement, Illiteracy, Rage 1/day
7th +7/+2 +5 +2 +2 Dodge Bonus +1
11th +11/+6/+1 +7 +3 +3 Dextrous Rage

HD: d12

Class Skills: (4 + Int): Climb, Craft, Handle Animal, Intimidate, Jump, Knowledge (Nature), Listen, Ride, Survival, Swim

Fast Movement: A Leilani Barbarian who takes this substitution level adds 10' to both his land and climb speeds.

Dodge Bonus: A Leilani barbarian who takes this substitution level no longer receives damage reduction (or any expansions of the ability) but instead gains a +1 dodge bonus to his armor class. This bonus increases by +1 every three levels thereafter (+2 at 10th, +3 at 13th, +4 at 16th, and +5 at 19th).

Dextrous Rage: A Leilani barbarian who takes this substitution level receives an additional +2 Dexterity while raging. This ability augments, but does not replace, the Greater Rage ability. If the barbarian would later gain Mighty Rage, this bonus to Dexterity increases to +4.

Leilani Scout

Level BAB Fort Ref Will Special
1st
2nd
3rd

Noelani

Noelani Cleric

Level BAB Fort Ref Will Special
1st
2nd
3rd

Noelani Druid

Level BAB Fort Ref Will Special
1st
2nd
3rd

Uhanemili

Uhanemili Totemist

Level BAB Fort Ref Will Special
1st
2nd
3rd

Uhanemili Wilder

Level BAB Fort Ref Will Special
1st
2nd
3rd
Personal tools
Google AdSense