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Kaimana are humanoids who live under the ocean. They are related to the other Kolumakan races through their ancestral relations to the Kolumaka, but have diverted into their own species. They appear as elves do, but with two distinguishing characteristics--a third eye, and webbed fingers and toes. Kaimana have a natural predilection towards aquatic endeavours.

Alignment: Most Kaimana tend towards chaos, following the ideals of the stormy ocean. However, this is by no means a requirement.

Lands: Kaimana prefer aquatic environments and have evolved to life under and above water.

Religion: Most Kaimana prefer to worship deities related to water and the ocean, such as Leviatan.

Language: Kaimana speak Common and Aquan as well as their own racial language, Kolumaka.

Player Character Kaimana

  • Dexterity -2, Constitution +2, Intelligence +2, Charisma -2. Kaimana are tougher than most, since they are able to deal with extreme underwater pressures with ease. They are also highly intelligent. However, their webs get in the way of fine motor coordination, and they tend to come across as abrasive and withdrawn to outsiders.
  • Kaimana are medium sized.
  • A Kaimana's base land speed is 20 feet.
  • A Kaimana also has a base swim speed of 40 feet. This grants them a +8 racial bonus on Swim checks to perform some action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
  • Humanoid: Kaimana are humanoids with the (Kolumaka), (Psionic), and (Aquatic) subtypes.
  • Third Eye: A Kaimana's third eye is not a vestigal organ and provides the following benefits:
  • Trinocular Vision: A Kaimana receives a +2 racial bonus to Spot checks and a +1 racial bonus on ranged attack rolls due to their unique depth perception.
  • Lightsource: By concentrating, a Kaimana can cause their third eye to emit light as if through the my light psionic power. This ability can be used for a total time of one minute per day per hit die, divided however you choose, with each usage taking up a minimum of one minute. In addition, during the use of this ability, the Kaimana loses their racial bonus to Spot checks and ranged attack rolls.
  • A Kaimana's third eye also grants them low-light vision out to 60'.
  • Amphibious: A Kaimana is able to breathe both air and water with equal ease.
  • Naturally Psionic: A Kaimana gains one bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
  • Automatic languages: Common, Aquan, Kolumaka
  • Bonus Languages: Sylvan, Elven, Gnomish, Halfling
  • Favored Class: Psychic Warrior
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