Hekiliao

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Hekiliao are humanoids who live in the stormy steppes of southwestern Vespasia. They are related to the Haukea through ancestral relations to the Kolumaka, but have diverted into their own species. They appear as tall gnomes (ranging between four and five feet tall) with three distinguishing characteristics--a third eye in the middle of their forehead; long, nimble fingers; and blue hair that runs down their back like a mane. They have light skin ranging from white to light blue. Hekiliao have a natural predilection towards electricity and industry.

Alignment: Most Hekiliao tend towards chaos and good. However, this is by no means a requirement.

Lands: Hekiliao prefer stormy environments and love thunderstorms. Most Hekiliao find them holy (or at least entertaining). Hekiliao frequently inhabit large settlements. They are friendly with gnomes and other tinkers, and love finding ways to imbue objects with electricity.

Religion: Most Hekiliao prefer to worship deities related to electricity and storms, such as M'oll.

Language: Hekiliao speak Common as well as their own racial language, Kolumaka.

Player Character Hekiliao

  • Strength -2, Dexterity +2, Constitution -2, Charisma +2. Hekiliao are weaker and less resilient than most, but have nimble fingers and strong personalities.
  • Hekiliao are medium sized.
  • A Hekiliao's base land speed is 30 feet.
  • Humanoid: Hekiliao are humanoids with the (Kolumaka) subtype.
  • Third Eye: A Hekiliao's third eye is not a vestigal organ and provides the following benefits:
  • Trinocular Vision: A Hekiliao receives a +2 racial bonus to Spot checks and a +1 racial bonus on ranged attack rolls due to their unique depth perception.
  • Magic Sight: A Hekiliao's third eye allows them to see magic as if through the detect magic spell. This ability can be used for a total time of one minute per hit die per day, divided however you choose, with each usage taking up a minimum of one minute. In addition, during the use of this ability, the Hekiliao loses their racial bonus to Spot checks and ranged attack rolls.
  • A Hekiliao's third eye also grants them low-light vision out to 60'.
  • Electrical Adaptation: A Haukea adds +1 to the save DCs of all spells they cast with the (Electricity) descriptor.
  • Elemental Resistance: A Hekiliao has Electrical Resistance equal to their Hit Dice.
  • Automatic languages: Common, Kolumaka
  • Bonus Languages: Auran, Gnomish, Dwarven, Elven
  • Favored Class: Sorceror
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