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http://img.photobucket.com/albums/v216/FaxCelestis/Monster1.jpg <big>'''Gleiphir Steam Titan'''</big><br> LN Large Construct (Steam-powered)<br> '''Class''' none<br> '''Init:''' +7; '''Senses:''' Darkvision 60', low-light vision, ''true seeing'';<br> '''Languages:''' Common, Dwarven, Ignan, Aquan, Celestial ---- '''AC''' 30; touch 12; flat-footed 27<br> :(-1 size, +3 Dex, +18 natural)<br> '''HP''' 123 (17 HD); '''DR''' 20/starmetal<br> '''Immune''' construct immunities<br> '''Resist''' fire 20, cold 20, electricity 10<br> '''SR''' 32<br> '''Fort''' +5 '''Ref''' +8 '''Will''' +10<br> '''Weakness''' steam-powered weaknesses, construct weaknesses ---- '''Speed''' 65 ft. (13 squares); climb 15'<br> '''Melee''' scissor +20/+10 (1d6+10, 20/x3)<br>and<br>blade +15/+5 (2d6+10 plus 1d6 electricity, 19-20/x2 plus 1d10 electricity)<br> '''Ranged''' 5 bolts +22/+17/+12/+7/+2 (1d6+5 plus 1d6 fire, 19-20/x2 plus 1d10 fire)<br> '''Space''' 10 ft.; '''Reach''' 10 ft.<br> '''BAB''' +12; '''Grp''' +26<br> '''Attack Options''' Improved Grab, Constrict, Breathe Fire, Breathe Water, Power Attack, Improved Trip, Leap Attack<br> '''Special Actions''' ''magic missile'', ''acid arrow'' (6/day); ''resilient sphere'', ''nondetection'', ''wall of force'' (2/day) (CL 17th)<br> '''Combat Gear''' 30 bolts ---- '''Abilities''' Str 30, Dex 16, Con --, Int 18, Wis 20, Cha 10<br> '''SQ''' Stability, Speed Up, Pounce<br> '''Feats''' Improved Initiative<sup>B</sup>, Alertness<sup>B</sup>, Two-Weapon Fighting<sup>1</sup>, Improved Two-Weapon Fighting<sup>3</sup>, Improved Grapple<sup>6</sup>, Improved Trip<sup>9</sup>, Power Attack<sup>12</sup>, Leap Attack<sup>15</sup><br> '''Skills''' Balance +23, Climb +38, Jump +30, Listen +27, Search +24, Spot +27<br> '''Advancement''' as construct; '''Favored Class''' none<br> '''Possessions''' combat gear The Heliosundians' most recent development is the Gleiphir Steam Titan, a construct which arguably turned the tide of their war with Gressent in their favor. Large, quick, and deadly, these constructs are veritable death machines. Perhaps most terrifying is the way they launch themselves forward in combat, landing in front of their opponents and unleashing a flurry of blows, though by no means is that their only form of attack. These constructs also have a variety of spell-like abilities and two different breath weapons that they use judiciously on their opponents that remain out of their reach. The Gleiphir Steam Titan stands nearly eight feet tall and weighs almost two thousand pounds. Its left arm is a vicious blade, while its right is a gigantic pincer. Its eyes glow with malicious fire, and it seems to stare through you. Its four legs end in sharp points that leave gaping holes in the ground behind it. Located directly underneath its eyes is a small opening from which small, quick darts shoot out, which explode upon striking. '''Steam-powered Weaknesses'''<br> Like all steam-powered creatures (due to their dependencies on both fire and water), Gleiphir Steam Titan react strangely to specific spells. Any spell with the (Fire) descriptor causes a Gleiphir Steam Titan to enter a rage (like a first-level barbarian) for 1d4 rounds. Any spell with the (Cold) descriptor affects it as a ''slow'' spell for 1d4 rounds. Any spell that dispels, supresses, or breaks magical enchantments causes the Gleiphir Steam Titan to shut down for the duration of the spell (or 1d4+1 rounds, if the duration is instantaneous). ''Mordenkainen's disjunction'' causes a Gleiphir Steam Titan to become nonfunctional. '''Breathe Fire (Sp)''' A Gleiphir Steam Titan can, once every 1d4 rounds, breathe a ball of fire. Treat this as a ''fireball'' spell, caster level 17th. '''Breathe Water (Sp)''' A Gleiphir Steam Titan can, once every 1d4 rounds, emit a jet of cold water. Treat this as a ''polar ray'' spell, caster level 17th. '''Bolt''' A Gleiphir Steam Titan carries a quiver of 30 bolts in its gullet. These bolts deal 1d6+5 damage plus 1d6 fire damage. Like a flaming burst weapon, they explode on a critical hit, dealing an additional 1d10 fire damage. '''Improved Grab''' To use this ability, a Gleiphir Steam Titan must hit a creature at least one size smaller than itself with its scissor attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. '''Constrict''' A Gleiphir Steam Titan deals 3d10+10 damage with a successful grapple check. '''Stability (Ex)''' Due to its four-legged stance, a Gleiphir Steam Titan is difficult to knock over. It gets a +4 bonus to all rolls to resist bull rushes, trips, and overrun attempts. '''Speed Up (Su)''' A Gleiphir Steam Titan adds 1 to its initiative roll each round of combat beyond the first. For instance, a Gleiphir Steam Titan that has been in combat for three rounds would get a +3 to its initiative, while one that had been in combat for seven would get a +7. '''Pounce (Ex)''' If a Gleiphir Steam Titan charges an opponent, it can make a full attack, including both blade attacks. [[category:Creatures]][[category:Constructs]][[category:Marranarch]][[category:Red Under Blue]][[category:Fax Encyclopedicus]]
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