Fungus Domain
From Fax Encyclopedicus
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:;9 Shadow Landscape<sup>SpC</sup> | :;9 Shadow Landscape<sup>SpC</sup> | ||
::Infuse the landscape with aspects of the Plane of Shadow. | ::Infuse the landscape with aspects of the Plane of Shadow. | ||
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You create a number of explosive seeds equal to your caster level. Each of these seeds explode when thrown, dealing 1d6 points of piercing damage per 2 caster levels (max 10d6) to all creatures in a 5-ft radius spread. A reflex save reduces the damage dealt by half, and the explosions are subject to damage reduction (the seeds are considered magic for the purposes of DR). | You create a number of explosive seeds equal to your caster level. Each of these seeds explode when thrown, dealing 1d6 points of piercing damage per 2 caster levels (max 10d6) to all creatures in a 5-ft radius spread. A reflex save reduces the damage dealt by half, and the explosions are subject to damage reduction (the seeds are considered magic for the purposes of DR). | ||
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+ | ===Spore Burst=== | ||
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+ | Conjuration (Creation) [Acid] | ||
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+ | '''Level:''' Fungus 2 | ||
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+ | '''Components:''' V, S, DF | ||
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+ | '''Casting Time:''' 1 standard action | ||
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+ | '''Range:''' Close (25 ft. + 5 ft./2 levels) | ||
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+ | '''Area:''' 10 ft.-radius spread | ||
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+ | '''Duration:''' Instantaneous or 1 round; see text | ||
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+ | '''Saving Throw:''' Fortitude partial | ||
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+ | '''Spell Resistance:''' Yes | ||
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+ | You lob a virulent ball of mushrooms at an area, causing it to explode in a cloud of noxious gases and fumes. Every creature in the area takes 1d8 points of acid damage + 1d8 per 3 caster levels (max 5d8 at level 12). In addition, creatures in the area are nauseated for 1 round unless they make a Fortitude save. | ||
Upon casting the spell, you may immediately throw a single seed anywhere within range. For the duration of the spell, you may throw additional seeds as attack actions, as long as you still have seeds left. Seeds have a range of 120 ft, and they only explode if you throw them; they lose their magic if they're given to another creature or are dropped rather than thrown. | Upon casting the spell, you may immediately throw a single seed anywhere within range. For the duration of the spell, you may throw additional seeds as attack actions, as long as you still have seeds left. Seeds have a range of 120 ft, and they only explode if you throw them; they lose their magic if they're given to another creature or are dropped rather than thrown. |