Fungus Domain

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Fungus Domain

Granted Power

As long as you are exposed to sunlight, you can spend a swift action to regain a number of hit points equal to 2d6 + your cleric level. You may do this a number of times per day equal to 3 + your Constitution modifier.

Fungus Domain Spells

1 Entangle
Plants entangle everyone in a 40 ft radius.
2 Spore Burst
Throw a mushroom that covers a 10 ft area in noxious acid.
3 Poison
Deal Constitution damage with a touch.
4 Wall of Thorns
Thorns damage anyone who tries to pass.
5 Dreamspore
Attempt to put to sleep or at least sicken a single enemy.
6 Seed Bomb
Make a batch of explosive seeds that you can throw.
7 Animate Plants
One or more trees animate to fight for you.
8 Dreamspore, Mass
Attempt to put creatures in a 20 ft radius burst to sleep.
9 Shadow LandscapeSpC
Infuse the landscape with aspects of the Plane of Shadow.

Fungus Spells


Conjuration (Creation) / Enchantment [Mind-Affecting]

Level: Fungus 5

Components: V, S, DF

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Target: One living creature

Duration: 1 hour or 1 minute; see text

Saving Throw: Will partial

Spell Resistance: Yes

You fill the nostrils of a single creature with the essence of the somibrius recardes, a rare breed of mushroom whose spores send living creatures into an immediate dreamless sleep. The target must make a Will save or fall asleep, becoming helpless for 1 hour. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).

In addition to possibly falling asleep, the target becomes sickened for 1 minute, regardless of whether or not it makes its save.

Due to its nature, this spell has no effect on nonliving creatures, plants, and creatures that do not breathe.

Dreamspore, Mass

Conjuration (Creation) / Enchantment [Mind-Affecting]

Level: Fungus 8

Range: Medium (100 ft. + 10 ft./level)

Area: Living creatures in a 20 ft.-radius burst

This functions as dreamspore, except the spell affects all living creatures in a 20 ft.-radius burst.

Seed Bomb

Conjuration (Creation)

Level: Fungus 6

Components: V, S

Casting Time: 1 standard action

Range: 0 ft

Effect: A number of explosive seeds

Duration: 10 minutes/level or until used

Saving Throw: None or Reflex half; see text

Spell Resistance: No

You create a number of explosive seeds equal to your caster level. Each of these seeds explode when thrown, dealing 1d6 points of piercing damage per 2 caster levels (max 10d6) to all creatures in a 5-ft radius spread. A reflex save reduces the damage dealt by half, and the explosions are subject to damage reduction (the seeds are considered magic for the purposes of DR).

Upon casting the spell, you may immediately throw a single seed anywhere within range. For the duration of the spell, you may throw additional seeds as attack actions, as long as you still have seeds left. Seeds have a range of 120 ft, and they only explode if you throw them; they lose their magic if they're given to another creature or are dropped rather than thrown.

Spore Burst

Conjuration (Creation) [Acid]

Level: Fungus 2

Components: V, S, DF

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Area: 10 ft.-radius spread

Duration: Instantaneous or 1 round; see text

Saving Throw: Fortitude partial

Spell Resistance: Yes

You lob a virulent ball of mushrooms at an area, causing it to explode in a cloud of noxious gases and fumes. Every creature in the area takes 1d8 points of acid damage + 1d8 per 3 caster levels (max 5d8 at level 12). In addition, creatures in the area are nauseated for 1 round unless they make a Fortitude save.

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