Fungus Domain

From Fax Encyclopedicus

Jump to: navigation, search
(Created page with '{{User:PId6/Avatar}} ==Fungus Domain== '''Granted Power:''' Blah blah blah ===Fungus Domain Spells=== :;1 Entangle ::Plants entangle everyone in a 40 ft radius. :;2 [[Fungus…')
Line 2: Line 2:
-
==Fungus Domain==
+
=Fungus Domain=
'''Granted Power:''' Blah blah blah
'''Granted Power:''' Blah blah blah
Line 18: Line 18:
:;5 [[Fungus_Domain#Dreamspore|Dreamspore]]
:;5 [[Fungus_Domain#Dreamspore|Dreamspore]]
::Attempt to put to sleep or at least sicken a single enemy.
::Attempt to put to sleep or at least sicken a single enemy.
-
:;6 Seed Bomb
+
:;6 [[Fungus_Domain#Seed_Bomb|Seed Bomb]]
::Make a batch of explosive seeds that you can throw.
::Make a batch of explosive seeds that you can throw.
:;7 Animate Plants
:;7 Animate Plants
::One or more trees animate to fight for you.
::One or more trees animate to fight for you.
:;8 [[Fungus_Domain#Dreamspore,_Mass|Dreamspore, Mass]]
:;8 [[Fungus_Domain#Dreamspore,_Mass|Dreamspore, Mass]]
-
::Attempt to put multiple creatures to sleep at one time.
+
::Attempt to put creatures in a 20 ft radius burst to sleep.
:;9 Shadow Landscape<sup>SpC</sup>
:;9 Shadow Landscape<sup>SpC</sup>
::Infuse the landscape with aspects of the Plane of Shadow.
::Infuse the landscape with aspects of the Plane of Shadow.
 +
 +
 +
===Spore Burst===
 +
 +
Conjuration (Creation) [Acid]
 +
 +
'''Level:''' Fungus 2
 +
 +
'''Components:''' V, S, DF
 +
 +
'''Casting Time:''' 1 standard action
 +
 +
'''Range:''' Close (25 ft. + 5 ft./2 levels)
 +
 +
'''Area:''' 10 ft.-radius spread
 +
 +
'''Duration:''' Instantaneous or 1 round; see text
 +
 +
'''Saving Throw:''' Fortitude partial
 +
 +
'''Spell Resistance:''' Yes
 +
 +
You lob a virulent ball of mushrooms at an area, causing it to explode in a cloud of noxious gases and fumes. Every creature in the area takes 1d8 points of acid damage + 1d8 per 3 caster levels (max 5d8 at level 12). In addition, creatures in the area are nauseated for 1 round unless they make a Fortitude save.
 +
 +
 +
===Dreamspore===
 +
 +
Conjuration (Creation) / Enchantment [Mind-Affecting]
 +
 +
'''Level:''' Fungus 5
 +
 +
'''Components:''' V, S, DF
 +
 +
'''Casting Time:''' 1 standard action
 +
 +
'''Range:''' Close (25 ft. + 5 ft./2 levels)
 +
 +
'''Target:''' One living creature
 +
 +
'''Duration:''' 1 hour or 1 minute; see text
 +
 +
'''Saving Throw:''' Will partial
 +
 +
'''Spell Resistance:''' Yes
 +
 +
You fill the nostrils of a single creature with the essence of the sibarius recodes, a rare breed of mushroom whose spores send living creatures into an immediate dreamless sleep. The target must make a Will save or fall asleep, becoming helpless for 1 hour. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).
 +
 +
In addition to possibly falling asleep, the target becomes sickened for 1 minute, regardless of whether it succeeds on or fails its save.
 +
 +
 +
===Dreamspore, Mass===
 +
 +
Conjuration (Creation) / Enchantment [Mind-Affecting]
 +
 +
'''Level:''' Fungus 8
 +
 +
'''Area:''' Living creatures in a 20 ft.-radius burst
 +
 +
This functions as ''dreamspore'', except the spell affects all living creatures in a 20 ft.-radius burst.
 +
 +
 +
===Seed Bomb===
 +
 +
Conjuration (Creation)
 +
 +
'''Level:''' Fungus 6
 +
 +
'''Components:''' V, S
 +
 +
'''Casting Time:''' 1 standard action
 +
 +
'''Range:''' 0 ft
 +
 +
'''Effect:''' A number of explosive seeds
 +
 +
'''Duration:''' 10 minutes/level or until used
 +
 +
'''Saving Throw:''' None or Reflex half; see text
 +
 +
'''Spell Resistance:''' No
 +
 +
You create a number of explosive seeds equal to your caster level. Each of these seeds explode in a 5-ft radius spread when thrown, dealing 1d6 points of piercing damage per 2 caster levels to all creatures in that area (max 10d6 at caster level 20). A reflex save reduces the damage dealt by half, and the explosions are subject to damage reduction (the seeds are considered magic weapons).
 +
 +
Upon casting the spell, you may immediately throw a single seed anywhere within range. For the duration of the spell, you may throw additional seeds as attack actions, as long as you still have seeds left. Seeds have a range of 120 ft, and they only explode if you throw them; they lose their magic if given to another creature or are dropped rather than thrown.

Revision as of 07:03, 26 March 2011

Personal tools
Google AdSense