Frogame 5
From Fax Encyclopedicus
(→Character Creation) |
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==Generated Characters== | ==Generated Characters== | ||
• [http://www.myth-weavers.com/sheetview.php?sheetid=316002 Fiddler] | • [http://www.myth-weavers.com/sheetview.php?sheetid=316002 Fiddler] | ||
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+ | ==Gameplay== | ||
+ | • '''Charisma''' directly influences your accrual of Style, which impresses wealthy patrons and determines the favor of the Masters.<br> | ||
+ | • When you enter the Arena, if you are smart enough to read the crowd, you can designate a group to impress. You accrue double Style with the group you are impressing: | ||
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+ | ''The Masters'': With Int 8 or more, you can set out to impress the Masters; you are more likely to be spared if beaten, to execute your foe if triumphant, and to be treated well in the cells.<br> | ||
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+ | ''The Church'': With Int 10 or more and Wis 10 or more, you can set out to impress your Church; you may receive pre-combat blessings and divine healing.<br> | ||
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+ | ''The Audience'': With Int 12 or more, you can set out to impress the audience; you will earn more gold for both losses and victories, and those with a stake in the Arena will place higher value on you.<br> | ||
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+ | ''The Patrons'': With Int 14 or more, you can set out to impress the patrons; you may receive gifts, goods, vacations or even valuable items through patronage.<br> |