Frogame 5

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(Unnoticed Ally)
(Generated Characters)
 
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===Polishes===
===Polishes===
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====Adroit Leaper====
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You're light on your feet, quick and nimble, assets that make leaps and bounds effortless for you.
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'''Skill Affected:''' Jump<br>
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'''New Key Stat:''' Dex<br>
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Two abilities.
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====Cold Reader====
====Cold Reader====
You're quick at figuring out what others want to hear - and what they're willing to believe.
You're quick at figuring out what others want to hear - and what they're willing to believe.
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''Instill Worry:'' It takes very little in the line of acting ability to look behind someone and appear worried - and you've mastered the art of finding the degree of fear necessary to make the foe, despite his best judgment, look behind him. Once per encounter as a swift action, you can divert the attention of a foe within 30 feet with Int 3 or greater by making a Bluff check opposed by the foe's Sense Motive check. If you succeed, the foe is treated as being flanked until the start of your next turn.
''Instill Worry:'' It takes very little in the line of acting ability to look behind someone and appear worried - and you've mastered the art of finding the degree of fear necessary to make the foe, despite his best judgment, look behind him. Once per encounter as a swift action, you can divert the attention of a foe within 30 feet with Int 3 or greater by making a Bluff check opposed by the foe's Sense Motive check. If you succeed, the foe is treated as being flanked until the start of your next turn.
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====Critical Eye====
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You're a master at quickly assessing items, not just for their potential value, but quite specifically for flaws which would detract from or weaken them.
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'''Skill Affected:''' Appraise<br>
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Two abilities.
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====Mental Offense====
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You can sense foes in the psionic field and time small surges of aggressive thought to press combat advantage.
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'''Skill Affected:''' Psicraft<br>
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====Mental Shield====
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You can sense foes in the psionic field and time small surges of impeding thought to better your defensive position.
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'''Skill Affected:''' Psicraft<br>
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'''New Key Stat:''' Wis (mayyyybe)<br>
====Might Makes Fright====
====Might Makes Fright====
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''Psychological Assault:'' You can break a foe's resolve by insulting, distracting and belittling him. This ability is identical to the Demoralize action, but you must be able to speak and the target must be able to understand you. You can maintain a successful psychological assault each round by concentrating as a free action; if your concentration is broken, however, the effect immediately ends and your target is no longer shaken. You may attempt a psychological assault once per encounter.
''Psychological Assault:'' You can break a foe's resolve by insulting, distracting and belittling him. This ability is identical to the Demoralize action, but you must be able to speak and the target must be able to understand you. You can maintain a successful psychological assault each round by concentrating as a free action; if your concentration is broken, however, the effect immediately ends and your target is no longer shaken. You may attempt a psychological assault once per encounter.
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====Slick Like Grease====
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You're always on the lookout for things that you might need to elude or slip free from, and this heightened caution has saved you time and time again.
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'''Skill Affected:''' Escape Artist<br>
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''Beyond Your Grasp:'' Escape Artist check in place of opposed grapple on hold.
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''Survival Instinct:'' Escape Artist check to get a bonus to Reflex save, negate partial effect.
====Unnoticed Ally====
====Unnoticed Ally====
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* Slayah: Dead
* Slayah: Dead
* Crusader: Dead
* Crusader: Dead
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* Gareth: Dead
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* Gareth 2: Dead
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* Nine: Dead
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* Nine 2: Petrified
* Neko: 4 gp 1 sp, 150 XP, 12 Master, 16 Church, 16 Audience, 16 Patrons
* Neko: 4 gp 1 sp, 150 XP, 12 Master, 16 Church, 16 Audience, 16 Patrons
* Eurus: 27 gp 9 sp, 600 XP, 42 Master, 93 Church, 62 Audience, 57 Patrons
* Eurus: 27 gp 9 sp, 600 XP, 42 Master, 93 Church, 62 Audience, 57 Patrons
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* Gareth: Dead
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* Fiddler 2: 327 gp 4 sp, 5125 XP, 87 Master, 98 Church, 273 Audience, 368 Patrons
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* Fiddler 2: 217 gp 2 sp, 3075 XP, 44 Master, 255 Church, 230 Audience, 325 Patrons
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* DW: 204 gp 7 sp, 3225 XP, 172 Master, 92 Church, 166 Audience, 249 Patrons (8?-0)
* DW: 204 gp 7 sp, 3225 XP, 172 Master, 92 Church, 166 Audience, 249 Patrons (8?-0)
* Slayah 2: 15 gp 5 sp, 300 XP, 93 Master, 51 Church, 61 Audience, 81 Patrons
* Slayah 2: 15 gp 5 sp, 300 XP, 93 Master, 51 Church, 61 Audience, 81 Patrons
* Crusader 2: 8 gp 0 sp, 150 XP, 18 Master, 9 Church, 19 Audience, 19 Patrons
* Crusader 2: 8 gp 0 sp, 150 XP, 18 Master, 9 Church, 19 Audience, 19 Patrons
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* Gareth 2: Dead
 
* Shneekey: 12 gp 0 sp, 300 XP, 28 Master, 28 Church, 28 Audience, 56 Patrons
* Shneekey: 12 gp 0 sp, 300 XP, 28 Master, 28 Church, 28 Audience, 56 Patrons
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* DW 2: 243 gp 4 sp, 3900 XP, 237 Master, 294 Church, 643 Audience, 106 Patrons (6-4-1) '''Famous'''
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* DW 2: 512 gp 4 sp, 6150 XP, 64 Master, 171 Church, 778 Audience, 183 Patrons (9-4-1) '''Famous'''
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* Nine: Dead
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* Yuu: 24 gp, 300 XP, 29 Master, 29 Church, 29 Audience, 29 Patrons (add 29 pending)
* Yuu: 24 gp, 300 XP, 29 Master, 29 Church, 29 Audience, 29 Patrons (add 29 pending)
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* Nine 2: Petrified
 
* Gareth 3: 11 gp, 300 XP, 8 Master, 8 Church, 28 Audience, 36 Patrons
* Gareth 3: 11 gp, 300 XP, 8 Master, 8 Church, 28 Audience, 36 Patrons
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* Nine 3: 36 gp 9 sp, 750 XP, 130 Master, 161 Church, 161 Audience, 161 Patrons
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* Nine 3: 49 gp 9 sp, 1050 XP, 156 Master, 177 Church, 187 Audience, 187 Patrons  
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* Flicker: 11 gp 2 sp, 825 XP, 88 Master, 14 Church, 64 Audience, 64 Patrons
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* Flicker: 26 gp 2 sp, 825 XP, 88 Master, 14 Church, 64 Audience, 64 Patrons
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* Flicker 2: 36 gp 7 sp, 650 XP, 198 Master, 0 Church, 95 Audience, 95 Patrons
Owe Gareth (Church) full value for 4 rounds with a shark; Yuu half value.
Owe Gareth (Church) full value for 4 rounds with a shark; Yuu half value.
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==Gameplay==
==Gameplay==
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===Important Rules===
* '''Charisma''' directly influences your accrual of Style, which impresses wealthy patrons and determines the favor of the Masters.
* '''Charisma''' directly influences your accrual of Style, which impresses wealthy patrons and determines the favor of the Masters.
* When you enter the Arena, if you are smart enough to read the crowd, you can '''designate a group to impress'''. You accrue double Style with the group you are impressing:
* When you enter the Arena, if you are smart enough to read the crowd, you can '''designate a group to impress'''. You accrue double Style with the group you are impressing:
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* When you have less than half HP, if you are still awake, you may '''throw yourself on the Masters' mercy''' at any time, even when it's not your turn. If the Master determines you unworthy, however, you are guaranteed death.
* When you have less than half HP, if you are still awake, you may '''throw yourself on the Masters' mercy''' at any time, even when it's not your turn. If the Master determines you unworthy, however, you are guaranteed death.
* You have no time to personally apply any buffs before combat unless they would cover '''a 24-hour period.'''
* You have no time to personally apply any buffs before combat unless they would cover '''a 24-hour period.'''
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===Arena Status===
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====Famous====
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Becoming '''Famous''' is very useful, increasing reward chances and establishing a legacy. It takes very high favor with the Audience to become '''Famous'''.
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====Scorned====
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Becoming '''Scorned''' comes from too many losses, and imposes severe penalties. You can no longer impress anyone in the Pit. If you lose, you accrue no favor at all.

Current revision as of 03:22, 2 September 2011

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