Frogame 5

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(Unnoticed Ally)
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''Blinding Sleight:''' Your enemy spends too much time watching your main hand, allowing you to surprise him with the "meaningless" contents of your off hand. If you are in dusty, sandy, rocky or otherwise powdery terrain, you can collect and throw a handful of dust and debris at a foe's eyes once per encounter as a swift action. Make a ranged touch attack against your target. If you hit, the foe must make a Will save (DC 10 + your ranks in Sleight of Hand) or be blinded for 1 round. Even if the foe saves, he is still dazzled for one round. Your opponent may make a Spot check opposed by your Sleight of Hand check to notice what you're holding in your off hand. If he succeeds, he gets a +4 bonus to his Will save and to his touch AC against the blinding sleight attack.
''Blinding Sleight:''' Your enemy spends too much time watching your main hand, allowing you to surprise him with the "meaningless" contents of your off hand. If you are in dusty, sandy, rocky or otherwise powdery terrain, you can collect and throw a handful of dust and debris at a foe's eyes once per encounter as a swift action. Make a ranged touch attack against your target. If you hit, the foe must make a Will save (DC 10 + your ranks in Sleight of Hand) or be blinded for 1 round. Even if the foe saves, he is still dazzled for one round. Your opponent may make a Spot check opposed by your Sleight of Hand check to notice what you're holding in your off hand. If he succeeds, he gets a +4 bonus to his Will save and to his touch AC against the blinding sleight attack.
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''Eagle's Talon:''' In combat, an action that does not produce immediate results is often ignored, to your advantage. Once per encounter as a move action (or as part of a move action if your BAB is +1 or greater), you may throw a held weapon high up into the air. On your next turn, you may make a Sleight of Hand check (DC 15) to catch the falling weapon, surprising any enemy you (now) threaten with that weapon and rendering them flat-footed. Each such foe may make an opposed Spot check to notice the descending weapon; foes who see it are not flat-footed. If you fail the Sleight of Hand check, the weapon falls to the ground in your square. You require a mostly open environment to employ Eagle's Talon; low ceilings or hanging objects will block the weapon's trajectory.
''Monkey Grab:''' Your foe thinks your ability to threaten him is defined by your weapon, and likewise with his own, until he finds your hand already holding the item he needs to use. Once per encounter as an immediate action, you can make a Sleight of Hand check against an adjacent opponent, opposed by that target's Spot check. If you succeed, you gain a light grip on the foe's held weapon, shield or other held item (your choice) which is secured until the start of your next turn unless broken. A foe attempting to attack you with a gripped weapon takes a -4 penalty to the attack roll and breaks your grip. A foe with a gripped shield loses his shield bonus to AC. A foe with any other gripped item cannot use said item. An opponent holding a gripped item can take a move action to break your grip.
''Monkey Grab:''' Your foe thinks your ability to threaten him is defined by your weapon, and likewise with his own, until he finds your hand already holding the item he needs to use. Once per encounter as an immediate action, you can make a Sleight of Hand check against an adjacent opponent, opposed by that target's Spot check. If you succeed, you gain a light grip on the foe's held weapon, shield or other held item (your choice) which is secured until the start of your next turn unless broken. A foe attempting to attack you with a gripped weapon takes a -4 penalty to the attack roll and breaks your grip. A foe with a gripped shield loses his shield bonus to AC. A foe with any other gripped item cannot use said item. An opponent holding a gripped item can take a move action to break your grip.

Revision as of 05:39, 9 August 2011

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