Frogame 5

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''Psychological Assault:'' You can break a foe's resolve by insulting, distracting and belittling him. This ability is identical to the Demoralize action, but you must be able to speak and the target must be able to understand you. You can maintain a successful psychological assault each round by concentrating as a free action; if your concentration is broken, however, the effect immediately ends and your target is no longer shaken. You may attempt a psychological assault once per encounter.
''Psychological Assault:'' You can break a foe's resolve by insulting, distracting and belittling him. This ability is identical to the Demoralize action, but you must be able to speak and the target must be able to understand you. You can maintain a successful psychological assault each round by concentrating as a free action; if your concentration is broken, however, the effect immediately ends and your target is no longer shaken. You may attempt a psychological assault once per encounter.
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====Unnoticed Ally====
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Your free hand always seems to have something to do to help you out, but all your foes see is the hand with the weapon until it's too late.
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'''Skill Affected:''' Sleight of Hand<br>
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''Blinding Sleight:''' Your enemy spends too much time watching your main hand, allowing you to surprise him with the "meaningless" contents of your off hand. If you are in dusty, sandy, rocky or otherwise powdery terrain, you can collect and throw a handful of dust and debris at a foe's eyes once per encounter as a swift action. Make a ranged touch attack against your target. If you hit, the foe must make a Will save (DC 10 + your ranks in Sleight of Hand) or be blinded for 1 round. Even if the foe saves, he is still dazzled for one round. Your opponent may make a Spot check opposed by your Sleight of Hand check to notice what you're holding in your off hand. If he succeeds, he gets a +4 bonus to his Will save and to his touch AC against the blinding sleight attack.
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''Monkey Grab:''' Your foe thinks your ability to threaten him is defined by your weapon, and likewise with his own, until he finds your hand already holding the item he needs to use. Once per encounter as an immediate action, you can make a Sleight of Hand check against an adjacent opponent, opposed by that target's Spot check. If you succeed, you gain a light grip on the foe's held weapon, shield or other held item (your choice) which is secured until the start of your next turn unless broken. A foe attempting to attack you with a gripped weapon takes a -4 penalty to the attack roll and breaks your grip. A foe with a gripped shield loses his shield bonus to AC. A foe with any other gripped item cannot use said item. An opponent holding a gripped item can take a move action to break your grip.
==Generated Characters==
==Generated Characters==

Revision as of 05:32, 9 August 2011

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