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Feox are a noble subterranean race and a distant offspring of the rust monster. They are few and far between, and survive in deep cavernous tunnel networks, hidden from most other races and quick to flee from danger.


Feox have a rather proud and egotistical mindset, one that is difficult to bring down. Quick to take lead and accomplish what needs to be done, Feox, despite their appearance, are a rather charismatic race. It is difficult to bring a Feox's emotions down.

Physical Description

Feox stand approximately 5 to 5-1/2 feet tall and are roughly humanoid in shape. Their skin is covered with a dull and neutral rough textured metallic like exoskeleton. Their exoskeleton can be any neutral or saturated color, from a dull rust to a very light greyish blue. Their head is rounded, roughly insect-like, with small beady eyes placed in, and a jaw that splits apart to open. Feox men and women show little difference apart, except that women generally have a seperate set of color streaks going through their exoskeleton, a female specific trait used to attract mates. Feox have no hair, and small antennae that protrude only about an inch from their skull. Feox reach maturity rather swiftly, at the age of 14 years but age slow after, living as long as 160 years. Unlike most races, a Feox does not need to sleep and instead can become rested with only an hour of calm - similar to elven meditation. Feox also can not eat standard food, and instead must consume at least 3 pounds of metal a day, with a preference for steel or iron.


Feox, as a whole, tend to keep to themselves. However, when the lack of metal arises, a Feox tribe has been known to seek out other races for trade - usually offering the less preferred gold and silver that they have mined, as well as gems, for a mass of other metals. For this reason, Feox are most likely to deal with Dwarves or Dragons than any other race. Occasionally, different Feox tribes have been known to war over resources. Since metal isn't very effective in such combats, they instead carve their weaponry out of out crystal.


Feox tend to be either good or neutral, and favoring neutrallity over law and chaos.

Feox Racial Traits

+2 Strength, +2 Constitution, +2 Dexterity, +2 Charisma
Medium Size Aberration
A Feox's base land speed is 30 feet. It also has a burrow speed of 20 feet.
Darkvision: Feoxs can see in the dark up to 120 feet.
Racial Hit Dice: A Feox begins with two levels of aberration, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +0, and Will +3.
Racial Skills: A Feox’s aberration levels give it skill points equal to 5 × (2 + Int modifier). Its class skills are Appraise, Craft, Diplomacy, Hide, Intimidate, Knowledge (dungeoneering), Listen, Search, and Spot.
Racial Feats: A Feox’s aberration levels gives it one feat.
Feoxs have Tremorsense of 10 feet.
+3 natural armor bonus
Racial Skills: Feoxs have a +4 racial bonus on Hide and Listen checks
Special Attacks: Consume Metal
Special Qualities: Fire resistance 10, cold resistance 10, immunity to sleep, reactive rust, light blindness
Automatic Languages: Feoxian Bonus Languages: Common, Undercommon, Terran, Dwarven, Draconic
Favored Class: Ranger or Swordsage
Level Adjustment: +1

Tremorsense (Ex)
A Feox can detect and pinpoint any creature or object within 10 feet in contact with the ground.

Consume Metal (Ex)
A Feox can rapidly consume metal. By spending a full round action, the Feox can consume a small amount of metal by making a touch attack and releasing a series of potent chemicals. This attack works as the Rusting Grasp spell, except that it can only destroy a 1 foot radius of metal, destroy 1 point of Armor Class gained by metal armor, or deals 2 damage to a metallic weapon while ignoring hardness.
As the Feox increases in power, so does the potency of the chemicals they release. At 3 hit dice, their consume metal destroys up to a 2 foot radius, destroys 1d4 points of Armor Class gained by metal armor, or deals 5 damage to a metallic weapon while ignoring hardness. At 5 hit dice, this ability becomes exactly like the Rusting Grasp spell, except still stays extraordinary in nature. Each time this ability is destroys any amount of metal, the Feox heals 1 hp, to a maximum of half their base hp, and and either 1 strength, dexterity, or constitution damage.

Reactive Rust (Ex)
Whenever a Feox is successfully damaged by a metallic weapon, their bodies release a potent chemical that instantly begins rusting the metal, dealing 3 damage that ignores hardness to the weapon.

Light Blindness (Ex)
Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds Feox for round. On subsequent rounds, they are dazzled while operating in bright light.

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