D20r:Xel'gash

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Xel'gash is an inherited racial class progression that can be applied to a living, corporeal, non-Outsider creature. It represents having a chaotically-aligned Outsider in one's ancestry. Like any class, a racial class progression does not need to be taken all the way through.

Prerequisites:

Type: Any corporeal, non-Outsider, non-Construct, non-Undead
Level BAB Fort Ref Will Special Spellcasting/Spellweaving
1st +1 +1 +1 +1 Chaotic Body, Outsider -
2nd +2 +1 +1 +1 Natural Magic +1 level of existing class

HD: d8

Skills: 4+Int, 1 set

Prowess: 4 per level.

Proficiencies: Xel'gash are proficient with all simple and martial weapons. Xel'gash gain no proficiencies with armor or shields.

Chaotic Body (Ex): A xel'gash creature's body is constantly morphic, changing his strengths and weaknesses daily. Each morning, the xel'gash rolls 1d6 twice and consults the following tables:

First Roll:

Roll Result
1 Strength +2
2 Dexterity +2
3 Constitution +2
4 Intelligence +2
5 Wisdom +2
6 Charisma +2

Second Roll:

Roll Result
1 Strength -2
2 Dexterity -2
3 Constitution -2
4 Intelligence -2
5 Wisdom -2
6 Charisma -2

These effects last for 24 hours or until the xel'gash rolls these stat adjustments again.

Outsider: At 1st level, a xel'gash creature's type changes to Outsider and they gain the Native and Chaos subtypes.

Spellcasting/Spellweaving: At 2nd level, a xel'gash gains new spells per day (and spells known, if applicable) as if she had also gained a level in whatever arcane spellcasting class she belonged to before she added the racial class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of xel'gash to the level of whatever other arcane spellcasting class the character has, then determines spells per day and caster level accordingly.

If a character had more than one arcane spellcasting class before she became a xel'gash, she must decide to which class she adds each level of xel'gash for the purpose of determining spells per day and spells known.

Alternatively, at 2nd level, a xel'gash gains new seeds known and augments her spellweaving class feature as if she had also gained a level in whatever spellweaving class she belonged to before she added the racial class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of xel'gash to the level of whatever other spellweaving class the character has, then determines seeds known accordingly.

If a character had more than one spellweaving class before she became a xel'gash, she must decide to which class she adds each level of xel'gash for the purpose of determining seeds known and the power of her spellweaving class feature.

Natural Magic (Sp): A xel'gash has a small pool of magical charges they may tap into daily. A xel'gash has one charge per three class levels, minimum one. A charge may be spent to activate one of the following spell-like abilities (Caster level equals the xel'gash's class levels):

Character Level Spell-Like Abilities
1-3 disguise self
4-6 suggestion
7-9 misdirection
10-12 bestow curse
13-15 confusion
16-18 modify memory
19+ mislead

Should the xel'gash already have Natural Magic as a racial feature (but not Inborn Psionics, Born of Giants, or a similar racial feature), they instead conjoin the two features, using one pool of charges to power both abilities. In essence, the creature adds the new spell-like abilities gained from this class to the spell-like abilities gained by race.

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