D20r:Speed Differences

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This page is here to help introduce the differences between d20 and the OGL system it is based on.

Note that it is not thorough; while building a character in particular you NEED to check the relevant race and class entries.



All races do cool stuff now, and generally have significant boosts from their OGL counterparts.

More significantly, there is no such thing as racial level adjustment anymore - most races that had level adjustments have been rebalanced downwards to make this work, and the base has gone up significantly.

There are also a lot of normally-reserved-for-a-splatbook races made available out the gate in d20r; satyrs, minotaurs, and various other creatures normally only available as monsters are handy out the gate, and balance with their human counterparts play-wise (RP-wise can vary heavily by campaign).

Racial Progressions

Many races (and variants, such as Tieflings/Aasimar) can't be represented with no level adjustment, sadly; for these races, Racial Progression classes are made available. Some of these are specific to the matching race, while others are modifiers for existing races (partially replacing templates).

A Racial Progression represents the character coming into full realization of their powers as a member of that race; however, they don't have to do this - they can just keep their racial bonuses, take classes, and never explore the power of their heritage. (A partial exception: In Gestalt play, the GM may require the player to take a Racial Progression as one class.)


Pretty much every class has been revised to the core. Read them all before deciding the type you like.

Warrior/Fighter is completely gone, replaced with a group of classes based on different subarchetypes, including fencer, warlord (the closest you get to normal Warrior), and a couple of others.

Memorizing spells is gone; classes get or develop a spell list that is improv-casted ala Sorcerer. Various other changes are made, class by class, as a result. (Sorcerers have also gotten a major revise to avoid being mechanically near-identical to Wizards.) For those who want memorization, the new Runologist expansion class casts spells much like the OGL Wizard and gets OGL cleric spells - but keep in mind it's almost assuredly weaker for most players!

Prestige Classes

Old OGL Prestige classes aren't that hard to convert to d20r, however, many new ones will be written to suit d20r's balance needs more effectively. In general, enjoy them!


Skills have been revised almost wholesale, using the Hero Value (which is also used in some class abilities)

There are no ranks anymore, nor do you spend points at each level to gain ranks. Instead, characters take training in skill sets, which allows them to learn skills - and even do so multiple times (though doing so more than twice has no benefit). Typically, a class gains one or two sets automatically, and the player chooses one or two more.

If you are not trained in a skill, roll = 1d20 + relevant ability modifier + INT modifier If you are trained once in a skill (Apprentice), roll = 1d20 + Hero Value + relevant ability modifier + INT modifier If you are trained two or more times in a skill (Journeyman), roll = 1d20 + Hero Value + double your relevant ability modifier + INT modifier

If you are a Journeyman in a skill, you can take a feat to Master it, which enables some special use techniques.


Feats are, at their core, much the same as in OGL play, except that many martial-type feats (including weapon proficiency groups) can now be "Invested" in.

Each class gains a certain amount of Prowess at each level; unspent Prowess is lost. You can invest up to your character's BAB+3 into any feat that allows Prowess to be placed into it; the benefits of this vary by feat, but often replace "Greater" versions of older feats.

Some of the investment-friendly feats are known as "Style" feats; Style feats allow up to BAB*6 investment instead of BAB+3, with Prowess placed in a feat being used to buy abilities for that feat. Prowess can be "stored" in a Style Feat unused (but no taking any out!), making them highly valuable to most martial classes.

Hero Value

Characters have a Hero Value, which is used in the use of trained skills as well as to represent certain special maneuvers.

Unless you take Heroic Feats, your Hero Value is equal to 1/2 your level, round up. Easy enough, right?


Equipment has been streamlined, but not generally massively changed; check the new versions of the Weapon and Armor pages, but in general, most OGL items will port just fine.


As casting classes have been revised, so is magic itself; however, this is kinda still in progress :|


Any OGL monster is cool to use as-is; just drop it in.

Many monsters, however, have been designed as valid races with Racial Progressions; they may not always make sense as a playable race, but this makes making a monster with class levels nice and easy.

Rule Zero Reminder

Take what you like of this and use it in your campaign. Take the splatbooks you like, and then go and have fun with it.

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