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{{d20r}} {{GitP|107629}} Upon taking the first level of a class, the player chooses a number of "skill sets" for that class. This skill set determines the class skills for the class and cannot be changed at a later time. All classes treat the Profession and Craft skills as a class skills, regardless of skill sets. A character who receives a skill from more than one skill set (or as a bonus skill from their class) receives a +1 synergy bonus for each skill set beyond the first that provides that skill. For instance, a character who selects the Adventurer, Athlete, and Explorer skill sets will have the following set of class skills: Acrobatics, Athletics, Awareness, Concentration, Decipher Script, Disable Device, Heal, Knowledge (Dungeoneering), Knowledge (Geography), Ride, Survival. He will also receive a +1 synergy bonus to his Awareness skill (for having it in both the Adventurer and Athlete skill sets). Similarly, a rogue who selects the Cat-Burglar, Scout, Thief, and Trickster sets will have the following set of class skills: Acrobatics, Athletics, Awareness, Disable Device, Disguise, Handle Animal Legerdemain, Ride, Stealth, Use Device. He will also receive a +2 synergy bonus to Acrobatics checks (as they appear in the Cat-Burglar, Scout, and Trickster sets), a +1 synergy bonus to Disable Device checks (as they appear in the Cat-Burglar and Thief sets), a +1 synergy bonus to Disguise checks (as they appear in the Thief and Trickster sets), a +1 synergy bonus to Legerdemain checks (as they appear in the Thief and Trickster sets), and a +1 synergy bonus to Stealth checks (as they appear in the Cat-Burglar and Thief sets). ==Skill Sets== ===Actor=== Bluff - Disguise - Perform - Speak Language ===Adventurer=== Awareness - Heal - Ride - Survival ===Artisan=== Appraise - Craft - Perform - Use Device ===Athlete=== Acrobatics - Athletics - Awareness - Concentration ===Bard=== Bluff - Concentration - Diplomacy - Perform ===Cartomancer=== Cartomancy - Knowledge (Arcana) - Spellcraft - Use Device ===Cat-Burglar=== Acrobatics - Athletics - Disable Device - Stealth ===Courtesan=== Bluff - Diplomacy - Perform - Sense Motive ===Delver=== Awareness - Knowledge (Architecture and Engineering) - Knowledge (Dungeoneering) - Survival ===Diplomat=== Bluff - Diplomacy - Sense Motive - Speak Language ===Drifter=== Awareness - Bluff - Knowledge (Local) - Legerdemain ===Druid=== Awareness - Handle Animal - Knowledge (Nature) - Survival ===Explorer=== Decipher Script - Disable Device - Knowledge (Dungeoneering) - Knowledge (Geography) ===Farmer=== Handle Animal - Heal - Knowledge (Nature) - Survival ===Guard=== Awareness - Intimidate - Knowledge (Local) - Sense Motive ===Gypsy=== Bluff - Cartomancy - Legerdemain - Perform ===Herbalist=== Craft (Alchemy) - Heal - Knowledge (Nature) - Survival ===Historian=== Appraise - Decipher Script - Knowledge (History) - Speak Language ===Impersonator=== Bluff - Disguise - Sense Motive - Speak Language ===Jester=== Acrobatics - Knowledge (any two: History, Local, Nobility and Royalty) - Perform ===Knight=== Handle Animal - Knowledge (History) - Knowledge (Nobility and Royalty) - Ride ===Mage=== Concentration - Knowledge (Arcana) - Spellcraft - Use Device ===Medic=== Awareness - Concentration - Heal - Survival ===Merchant=== Appraise - Bluff - Diplomacy - Speak Language ===Noble=== Diplomacy - Intimidate - Knowledge (Nobility and Royalty) - Speak Language ===Pickpocket=== Appraise - Bluff - Legerdemain - Stealth ===Priest=== Concentration - Heal - Knowledge (Religion) - Spellcraft ===Proselytizer=== Bluff - Diplomacy - Knowledge (Religion) - Perform (Oratory) ===Psion=== Autohypnosis - Concentration - Knowledge (Psionics) - Psicraft ===Sage=== Any four Knowledge skills ===Scout=== Acrobatics - Awareness - Handle Animal - Ride ===Scribe=== Autohypnosis - Decipher Script - Any two Knowledge skills ===Socialite=== Bluff - Diplomacy - Knowledge (Local) - Sense Motive ===Spy=== Autohypnosis - Disguise - Knowledge (Nobility and Royalty) - Stealth ===Thief=== Disable Device - Disguise - Legerdemain - Stealth ===Thug=== Appraise - Intimidate - Sense Motive - Stealth ===Tinker=== Craft - Disable Device - Knowledge (Architecture and Engineering) - Use Device ===Trainer=== Handle Animal - Heal - Knowledge (Nature) - Ride ===Trapper=== Awareness - Craft - Knowledge (Nature) - Survival ===Trickster=== Acrobatics - Disguise - Legerdemain - Use Device ===Warrior=== Acrobatics - Athletics - Intimidate - Sense Motive
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