D20r:Skill Sets

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Races
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Upon taking the first level of a class, the player chooses a number of "skill sets" for that class, as determined in the class' description. Selecting a skill set makes you trained as an apprentice in that skill set.

If you obtain a skill from more than one skill set, you are instead considered trained as a journeyman. Further overlap does not make you trained as a master: you may only become trained as a master through the Skill Mastery class feature or through certain feats.

Contents

Skill Sets

Actor

Bluff - Disguise - Perform - Speak Language

Adventurer

Awareness - Heal - Ride - Survival

Artisan

Appraise - Craft - Perform - Use Device

Athlete

Acrobatics - Athletics - Awareness - Concentration

Bard

Bluff - Concentration - Diplomacy - Perform

Cartomancer

Cartomancy - Knowledge (Arcana) - Spellcraft - Use Device

Cat-Burglar

Acrobatics - Athletics - Disable Device - Stealth

Courtesan

Bluff - Diplomacy - Perform - Sense Motive

Delver

Awareness - Knowledge (Architecture and Engineering) - Knowledge (Dungeoneering) - Survival

Diplomat

Bluff - Diplomacy - Sense Motive - Speak Language

Drifter

Awareness - Bluff - Knowledge (Local) - Legerdemain

Druid

Awareness - Handle Animal - Knowledge (Nature) - Survival

Explorer

Decipher Script - Disable Device - Knowledge (Dungeoneering) - Knowledge (Geography)

Farmer

Handle Animal - Heal - Knowledge (Nature) - Survival

Guard

Awareness - Intimidate - Knowledge (Local) - Sense Motive

Gypsy

Bluff - Cartomancy - Legerdemain - Perform

Herbalist

Craft (Alchemy) - Heal - Knowledge (Nature) - Survival

Historian

Appraise - Decipher Script - Knowledge (History) - Speak Language

Impersonator

Bluff - Disguise - Sense Motive - Speak Language

Jester

Acrobatics - Knowledge (any two: History, Local, Nobility and Royalty) - Perform

Knight

Handle Animal - Knowledge (History) - Knowledge (Nobility and Royalty) - Ride

Mage

Concentration - Knowledge (Arcana) - Spellcraft - Use Device

Medic

Awareness - Concentration - Heal - Survival

Merchant

Appraise - Bluff - Diplomacy - Speak Language

Noble

Diplomacy - Intimidate - Knowledge (Nobility and Royalty) - Speak Language

Pickpocket

Appraise - Bluff - Legerdemain - Stealth

Priest

Concentration - Heal - Knowledge (Religion) - Spellcraft

Proselytizer

Bluff - Diplomacy - Knowledge (Religion) - Perform (Oratory)

Psion

Autohypnosis - Concentration - Knowledge (Psionics) - Psicraft

Sage

Any four Knowledge skills

Scout

Acrobatics - Awareness - Handle Animal - Ride

Scribe

Autohypnosis - Decipher Script - Any two Knowledge skills

Socialite

Bluff - Diplomacy - Knowledge (Local) - Sense Motive

Spy

Autohypnosis - Disguise - Knowledge (Nobility and Royalty) - Stealth

Thief

Disable Device - Disguise - Legerdemain - Stealth

Thug

Appraise - Intimidate - Sense Motive - Stealth

Tinker

Craft - Disable Device - Knowledge (Architecture and Engineering) - Use Device

Trainer

Handle Animal - Heal - Knowledge (Nature) - Ride

Trapper

Awareness - Craft - Knowledge (Nature) - Survival

Trickster

Acrobatics - Disguise - Legerdemain - Use Device

Warrior

Acrobatics - Athletics - Intimidate - Sense Motive

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