D20r:Sensory Atavist

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The Sensory Atavist is a stealth fighter who works mainly by denying his foes sensory input while increasing his own. He is capable of silencing mages, paralyzing fighters, and blurring himself so he is harder to hit.

Abilities: Dexterity and Charisma power your abilities, and as such are your primary abilites. A healthy Constitution score will offset your low HD, and a good Strength score will help you land more attacks.

Races: Humans and halflings make up most of the Sensory Atavists, though a few other races take up the mantle.

Alignment: Sensory Atavists can be of any alignment.

HD: d6

Requirements

Abilities: Sneak Attack +2d6

Feats: Alertness, Blind-Fighting

Skills: Hide 9 ranks, Move Silently 9 ranks, Knowledge (Arcana) 4 ranks, Heal 4 ranks

Specifications

Proficiencies: A Sensory Atavist gains no weapon or armor proficiencies.

Class Skills (6+Int): Balance, Bluff, Climb, Disable Device, Disguise, Escape Artist, Gather Information, Heal, Hide, Jump, Knowledge (Arcana), Knowledge (Dungeoneering), Listen, Move Silently, Open Lock, Search, Sense Motive, Sleight of Hand, Spot, Tumble, Use Magic Device

Sharpened Perceptions: Starting at 1st level, a Sensory Atavist adds one-half his class level (round up) to skill checks involving the Listen, Search, and Spot skills. In addition, a Sensory Atavist receives a +2 to Will saves versus illusions.

This ability expands to include the Sense Motive and Gather Information skills at 6th level.

Sneak Attack: This ability functions as the Rogue ability of the same name.

Cloak of Illusion: Starting at 2nd level, a Sensory Atavist can surround himself with magical energies, blurring his image and causing him to be harder to strike. A Sensory Atavist can protect himself with the blur spell for a number of rounds per day equal to his Charisma modifier plus his Sensory Atavist level, divided however he chooses.

At 6th level, the duration changes to a number of minutes per day equal to his Charisma modifier plus his Sensory Atavist level, divided however he chooses.

Sensory Overload: Starting at 3rd level, a Sensory Atavist can harm his opponent's senses with a well-placed strike. By sacrificing 2d6 points of Sneak Attack damage while attacking, a Sensory Atavist can overload one or more of his opponent's senses, causing them to become sickened for 1d4 rounds unless they make a Fortitude save (DC 10 + Class Level + Dex mod).

Sight Unseeing: Starting at 5th level, a Sensory Atavist can see in complete darkness, magical or natural, and needs no light. He also receives blindsight 15'.

Hold Thy Tongue: At 6th level, the Sensory Atavist can create a field of silence surrounding himself in a 20' radius three times per day, lasting for a number of rounds equal to his Charisma modifier plus his class levels.

Sensory Deprivation: Starting at 8th level, a Sensory Atavist can reduce and even remove some of his opponent's senses with well-placed srikes. By sacrificing 3d6 points of Sneak Attack damage while attacking, a Sensory Atavist can remove one of his opponent's senses. Roll on the table below to determine the effects.

Roll Effect
1 Target is blinded
2 Target is deafened
3 Target is muted and cannot cast spells with verbal components
4 Target receives a 50% miss chance in combat
5 Target receives a -5 penalty to skill checks
6 Roll twice more, ignoring rolls of six

All these abilities last for a number of rounds equal to 1/2 Sensory Atavist class level and can be prevented with a successful Fortitude save (DC 15 + Sensory Atavist class level + Dex mod).

Blindness is a Blessing: Starting at 9th level, a Sensory Atavist becomes immune to illusions and gaze attacks and suffers no ill effects if rendered blind or deaf.

Half-Real: At 10th level, a Sensory Atavist becomes part illusion himself. He is permanently affected as if by a blur spell. In addition, his Cloak of Illusion ability instead acts as a displacement spell, and increases in duration to minutes per day equal to his class level plus Charisma modifier.

Sensory Atavist Progression

Level BAB Fort Save Ref Save Will Save Special
1st +0 +0 +2 +2 Sharpened Perceptions, Sneak Attack +1d6
2nd +1 +0 +3 +3 Cloak of Illusion
3rd +2 +1 +3 +3 Sensory Overload
4th +3 +1 +4 +4 Sneak Attack +2d6
5th +3 +1 +4 +4 Sight Unseeing
6th +4 +2 +5 +5 Hold Thy Tongue
7th +5 +2 +5 +5 Sneak Attack +3d6
8th +6 +2 +6 +6 Sensory Deprivation
9th +6 +3 +6 +6 Blindness is a Blessing
10th +7 +3 +7 +7 Half-Real, Sneak Attack +4d6
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