D20r:Elite Creature

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An elite creature is a commander, a captain, or some other unique or more powerful creature. This template is designed to be easily applicable on the fly but still moderately increase the durability and power of a monster.

Creating an Elite Creature

Races
Racial Progressions
Classes
Skills
Skill Sets
Feats
Equipment
Magic
Psionics
Monsters

Elite is an acquired template that can be applied to any creature.

Size and Type

Does not change.

Hit Dice

The creature gains 2 HP per Hit Die.

Speed

The creature's speeds do not change.

Armor Class

The creature increases its Natural Armor by 2. If it does not already have a Natural Armor bonus, it gains one. If the creature is Incorporeal, it instead gains a +2 bonus to its Deflection Armor Class.

Attacks

The creature's attack bonus does not change.

Damage

The creature's damage bonus does not change.

Special Attacks

The creature gains no forms of special attack.

Special Qualities

The created creature gains the following special qualities:
Momentum (Ex)
The creature increases their initiative score (not their modifier) by 1 at the end of each of their turns. This may alter their place in the initiative order: if so, they act at their new placement. This bonus dissipates at the end of combat.

Saves

The creature gains a +2 bonus on all saving throws.

Abilities

The creature gains a +4 bonus to two abilities and a +2 bonus to two other abilities. This may alter attack bonuses, saving throws, Hit Points, ability DCs, and similar as normal.

Skills

The creature gains Initiative, Grapple, and one monstrous skill set of their choice as class skills.

Prowess

The creature gains no extra prowess.

Feats

The created creature gains a bonus feat.

Alignment

Does not change.

Advancement

As normal.

CR

+1

LA

The Elite template is not intended for player use.
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