D20r:Archon

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'''AC''' 26; touch 17; flat-footed 19<br>
'''AC''' 26; touch 17; flat-footed 19<br>
:(+5 armor, +5 Dex, +2 dodge, +3 Hero, +1 shield)<br>
:(+5 armor, +5 Dex, +2 dodge, +3 Hero, +1 shield)<br>
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'''HP''' 42 (5d8+20 HD); '''DR''' 5/mithril<br>
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'''HP''' 42 (5d8+20 HD); '''DR''' 5/flat-footed<br>
'''GD''' 15<br>
'''GD''' 15<br>
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'''Immune''' Blind, Immobilize, Petrify, Poison; '''Resist''' Critical Hits 25%, Electricity 2, Fire 1, Sonic 1; '''Weak''' Acid 1<br>
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'''Immune''' Blind, Immobilize, Petrify, Poison, Radiant; '''Resist''' Critical Hits 25%, Electricity 2, Fire 1, Sonic 1; '''Weak''' Entropy 1<br>
'''Fort''' +8 '''Ref''' +12 '''Will''' +4<br>
'''Fort''' +8 '''Ref''' +12 '''Will''' +4<br>
'''SR''' 15; '''HV''' 3<br>
'''SR''' 15; '''HV''' 3<br>
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'''Speed''' 40' ft. (8 squares); <br>
'''Speed''' 40' ft. (8 squares); <br>
'''Melee''' ''+1 rapier'' +10 melee (1d6+6, High Critical)<br>
'''Melee''' ''+1 rapier'' +10 melee (1d6+6, High Critical)<br>
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'''Ranged''' ''+1 hand crossbow'' +10 (1d4+1, High Critical)<br>
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'''Ranged''' ''+1 hand crossbow'' +10 ranged (1d4+1, High Critical)<br>
'''Space''' 5' ft.; '''Reach''' 5' ft.<br>
'''Space''' 5' ft.; '''Reach''' 5' ft.<br>
'''BAB''' +5; '''Grp''' +18<br>
'''BAB''' +5; '''Grp''' +18<br>
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----
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<big>'''Post-Combat'''</big><br>
<big>'''Post-Combat'''</big><br>
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'''Death:''' <br>
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'''Death''' <br>
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'''Linger:''' Aura of Menace, poison (DC 12)<br>
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'''Linger''' Aura of Menace, poison (DC 12)<br>
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'''Treasure:''' Equipment, combat gear, and 100gp in assorted coins and gems
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'''Treasure''' Equipment, combat gear, and 100gp in assorted coins and gems
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<big>'''Other'''</big><br>
<big>'''Other'''</big><br>
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''Evasive Dodge:'' A cloak archon may substitute a 5' step for an attack of opportunity. (8 pts.)<br>
''Evasive Dodge:'' A cloak archon may substitute a 5' step for an attack of opportunity. (8 pts.)<br>
''Lightning Reflexes:'' A cloak archon gains a +3 bonus on Reflex saves and a +2 Dodge bonus to its Armor Class. (8 pts.)<br>
''Lightning Reflexes:'' A cloak archon gains a +3 bonus on Reflex saves and a +2 Dodge bonus to its Armor Class. (8 pts.)<br>
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''Weapon Finesse:'' A cloak archon uses its Dexterity modifier instead of its Strength modifier for attack rolls when fighting with a weapon with the Finesse property. Further, it gains a +2 competence bonus on damage rolls when wielding a Finesse weapon.(8 pts.)<br>
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''Weapon Finesse:'' A cloak archon uses its Dexterity modifier instead of its Strength modifier for attack rolls when fighting with a weapon with the Finesse property. Further, it gains a +2 competence bonus on damage rolls when wielding a Finesse weapon.(8 pts.)  
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'':'' <br>
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'':''
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<big>'''Abilities'''</big><br>
<big>'''Abilities'''</big><br>
''Aura of Menace:'' A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20' radius of a cloak archon must succeed on a Will save (DC 10 + Hero Value + Charisma modifier; 15 for the cloak archon presented here) to resist its effects. Those who fail take a -2 penalty on attacks, AC, and saves against archons for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.<br>
''Aura of Menace:'' A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20' radius of a cloak archon must succeed on a Will save (DC 10 + Hero Value + Charisma modifier; 15 for the cloak archon presented here) to resist its effects. Those who fail take a -2 penalty on attacks, AC, and saves against archons for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.<br>
''Cloak of Mists:'' In any round in which a cloak archon moves further than 10', it gains concealment and +2 dodge AC until the start of its next turn.<br>
''Cloak of Mists:'' In any round in which a cloak archon moves further than 10', it gains concealment and +2 dodge AC until the start of its next turn.<br>
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''Damage Reduction:'' A cloak archon's damage reduction is overcome by any opponent who attacks when the cloak archon is flat-footed.<br>
''Natural Magic:'' A cloak archon has a small pool of magical charges they may tap into daily. A cloak archon has one charge per three class levels, minimum one. A charge may be spent to activate one of the following spell-like abilities or to power a feat with the [Archon] descriptor: ''invisibility, sanctuary''. Caster level equals the cloak archon's character level.<br>
''Natural Magic:'' A cloak archon has a small pool of magical charges they may tap into daily. A cloak archon has one charge per three class levels, minimum one. A charge may be spent to activate one of the following spell-like abilities or to power a feat with the [Archon] descriptor: ''invisibility, sanctuary''. Caster level equals the cloak archon's character level.<br>
''Sneak Attack:'' Whenever a cloak archon flanks an enemy he adds 1d6 damage to his attack rolls, +1d6 damage per two additional cloak archon Hit Dice (+3d6 for a typical cloak archon). Foes that are surprised, are flat-footed, or are unable to defend themselves--such as a bound or paralyzed foe, or a foe attacked from hiding or invisibility--are considered flanked for the purposes of this ability.
''Sneak Attack:'' Whenever a cloak archon flanks an enemy he adds 1d6 damage to his attack rolls, +1d6 damage per two additional cloak archon Hit Dice (+3d6 for a typical cloak archon). Foes that are surprised, are flat-footed, or are unable to defend themselves--such as a bound or paralyzed foe, or a foe attacked from hiding or invisibility--are considered flanked for the purposes of this ability.

Current revision as of 19:48, 31 March 2011

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