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Archons are the souls of dead mortals, imbued with a divine spark and set to do the work of their patron god in their afterlife. Archons were the best and the most holy in life, and through their devotion to their faith, they've earned the right to continue their service in the afterlife.

Cloak Archon (CR 5)
Usually NG Medium Outsider (Archon, Native)
Class None

Init +20; Senses Darkvision 60'
Languages Common, Celestial
Aura Menace (DC 15)

AC 26; touch 17; flat-footed 19

(+5 armor, +5 Dex, +2 dodge, +3 Hero, +1 shield)

HP 42 (5d8+20 HD); DR 5/flat-footed
GD 15
Immune Blind, Immobilize, Petrify, Poison, Radiant; Resist Critical Hits 25%, Electricity 2, Fire 1, Sonic 1; Weak Entropy 1
Fort +8 Ref +12 Will +4
SR 15; HV 3
SQ Cloak of Mists, Natural Magic

Speed 40' ft. (8 squares);
Melee +1 rapier +10 melee (1d6+6, High Critical)
Ranged +1 hand crossbow +10 ranged (1d4+1, High Critical)
Space 5' ft.; Reach 5' ft.
BAB +5; Grp +18
Attack Options Sneak Attack +3d6
Special Actions Evasive Dodge
Combat Gear 20 hand crossbow bolts, masterwork buckler, mithril chain shirt of light fortification +1, potion of natural insight, two doses of Small monstrous scorpion venom

Linger Aura of Menace, poison (DC 12)
Treasure Equipment, combat gear, and 100gp in assorted coins and gems

Abilities Str 16 Dex 21 Con 18 Int 12 Wis 10 Cha 15
Composite 15
Apprentice Skills Acrobatics, Appraise, Athletics, Grapple, Initiative, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Sense Motive, Sleight of Hand, Spellcraft, Survival
Journeyman Skills Intimidate, Stealth
Mastered Skills

Evasive Dodge: A cloak archon may substitute a 5' step for an attack of opportunity. (8 pts.)
Lightning Reflexes: A cloak archon gains a +3 bonus on Reflex saves and a +2 Dodge bonus to its Armor Class. (8 pts.)
Weapon Finesse: A cloak archon uses its Dexterity modifier instead of its Strength modifier for attack rolls when fighting with a weapon with the Finesse property. Further, it gains a +2 competence bonus on damage rolls when wielding a Finesse weapon.(8 pts.)

Aura of Menace: A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20' radius of a cloak archon must succeed on a Will save (DC 10 + Hero Value + Charisma modifier; 15 for the cloak archon presented here) to resist its effects. Those who fail take a -2 penalty on attacks, AC, and saves against archons for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.
Cloak of Mists: In any round in which a cloak archon moves further than 10', it gains concealment and +2 dodge AC until the start of its next turn.
Damage Reduction: A cloak archon's damage reduction is overcome by any opponent who attacks when the cloak archon is flat-footed.
Natural Magic: A cloak archon has a small pool of magical charges they may tap into daily. A cloak archon has one charge per three class levels, minimum one. A charge may be spent to activate one of the following spell-like abilities or to power a feat with the [Archon] descriptor: invisibility, sanctuary. Caster level equals the cloak archon's character level.
Sneak Attack: Whenever a cloak archon flanks an enemy he adds 1d6 damage to his attack rolls, +1d6 damage per two additional cloak archon Hit Dice (+3d6 for a typical cloak archon). Foes that are surprised, are flat-footed, or are unable to defend themselves--such as a bound or paralyzed foe, or a foe attacked from hiding or invisibility--are considered flanked for the purposes of this ability.

A target without a discernible anatomy (such as an ooze or incorporeal creature) or a target immune to critical hits is not subject to this extra damage. Similarly, a cloak archon cannot sneak attack a foe with concealment, nor can he make a sneak attack with a weapon that does nonlethal damage. A sneak attack can only be made with a ranged weapon if the target is within one range increment of the weapon used.

As normal, extra dice of damage are not multiplied on a critical hit.
Spell Resistance: A cloak archon has spell resistance equal to 10 plus its Hero value plus its Charisma modifier.


Fist Archon

Flame Archon

Hound Archon

Lantern Archon

Trumpet Archon

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