Child of the Seelie Court

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=='''<font color="#00CC66">Children of the Seelie Court in the Game</font>'''==
=='''<font color="#00CC66">Children of the Seelie Court in the Game</font>'''==
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Because of the nature-oriented spells/powers and skills that this class grants, children of the Seelie Court work best in wilderness campaigns and adventures of exploration, though they work well in other types of campaigns too. Since the class doesn't lose more than a single caster level, and since it does grant several extra spells or powers known, a child of the Seelie Court can take the place of the party's primary arcanist or manifester. Heavy use of summoning (through [[Fey_Spells#Call_Nature's_Defenders|Call Nature's Defenders]]/[[Fey_Powers#Defenders_of_the_Wild|Defenders of the Wild]]), shapeshifting ([[Fey_Spells#Wild_Transformation|Wild Transformation]]/[[Fey_Powers#Shape_of_the_Beast|Shape of the Beast]]), and other forms of attracting animal followers ([[Fey_Spells#Natural_Bond|Natural Bond]]/[[Fey_Powers#Link_to_Nature|Link to Nature]] or [[Fey_Spells#Call_of_the_Wild|Call of the Wild]]/[[Fey_Powers#Psionic_Call_of_the_Wild|Psionic]]) can provide your party with melee warriors when needed.
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Because of the nature-oriented spells/powers and skills that this class grants, children of the Seelie Court work best in wilderness campaigns and adventures of exploration, though they work well in other types of campaigns too. Since the class doesn't lose more than a single caster level, and since it does grant several extra spells or powers known, a child of the Seelie Court can take the place of the party's primary arcanist or manifester. Heavy use of summoning (through [[Fey_Spells#Call_Nature's_Defenders|Call Nature's Defenders]]/[[Fey_Powers#Defenders_of_the_Wild|Defenders of the Wild]]), shapeshifting ([[Fey_Spells#Wild_Transformation|Wild Transformation]]/[[Fey_Powers#Shape_of_the_Beast|Shape of the Beast]]), and other forms of attracting animal followers ([[Fey_Spells#Natural_Bond|Natural Bond]]/[[Fey_Powers#Link_to_Nature|Link to Nature]] or [[Fey_Spells#Call_of_the_Wild|Call of the Wild]]/[[Fey_Powers#Call_of_the_Wild,_Psionic|Psionic]]) can provide your party with melee warriors when needed.
This class should appeal most to players who enjoy spontaneous casters or manifesters, especially those who love to gamble and use devastating spells with a chance of going awry. The versatility of the class should appeal to arcanists/manifesters who love to maintain options and utility, while Ecstatic Surge gives off a sense of high risk high reward for the player's spells and powers.
This class should appeal most to players who enjoy spontaneous casters or manifesters, especially those who love to gamble and use devastating spells with a chance of going awry. The versatility of the class should appeal to arcanists/manifesters who love to maintain options and utility, while Ecstatic Surge gives off a sense of high risk high reward for the player's spells and powers.

Revision as of 10:17, 4 March 2011

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