Child of the Seelie Court

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;Female (Daughter of Titania):  
;Female (Daughter of Titania):  
:Wild Surge +1 and able to manifest [[Fey_Powers#Link_to_Nature|Link to Nature]].
:Wild Surge +1 and able to manifest [[Fey_Powers#Link_to_Nature|Link to Nature]].
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==='''<font color="#00CC66">Class Skills</font>'''===
==='''<font color="#00CC66">Class Skills</font>'''===
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'''Daughters of Titania:''' Daughters of Titania additionally have Knowledge (psionics), Psicraft, and Use Psionic Device as class skills.
'''Daughters of Titania:''' Daughters of Titania additionally have Knowledge (psionics), Psicraft, and Use Psionic Device as class skills.
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==='''<font color="#00CC66">Class Features</font>'''===
==='''<font color="#00CC66">Class Features</font>'''===
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'''Hit Die:''' d6.
 
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'''Hit Die:''' d6.
Your class features are influenced by your time with the fey at the Seelie Court. These features bring your closer to your adopted kind, eventually transforming you into one of them.
Your class features are influenced by your time with the fey at the Seelie Court. These features bring your closer to your adopted kind, eventually transforming you into one of them.
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:<u>Fey Skin</u>
:<u>Fey Skin</u>
::You may add half your class level in child of the Seelie Court to the damage reduction granted by your Fey Skin feat. In addition, that damage reduction is now penetrated only by lawful and cold iron weapons, rather than simply cold iron.
::You may add half your class level in child of the Seelie Court to the damage reduction granted by your Fey Skin feat. In addition, that damage reduction is now penetrated only by lawful and cold iron weapons, rather than simply cold iron.
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'''Fey Ascension (Ex):''' Your bond with the fey becomes perfect and everlasting, allowing you to walk immortally among them. Your type changes to fey rather than your original type, causing you to gain Low-Light Vision, proficiency with simple weapons, and immunity to spells and effects that only affect humanoids (such as ''dominate person''). You also stop aging, no longer gaining physical ability penalties or mental ability bonuses from age (though those already gained remain), and you cannot die from old age.
'''Fey Ascension (Ex):''' Your bond with the fey becomes perfect and everlasting, allowing you to walk immortally among them. Your type changes to fey rather than your original type, causing you to gain Low-Light Vision, proficiency with simple weapons, and immunity to spells and effects that only affect humanoids (such as ''dominate person''). You also stop aging, no longer gaining physical ability penalties or mental ability bonuses from age (though those already gained remain), and you cannot die from old age.
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:<u>Fey Heritage</u>
:<u>Fey Heritage</u>
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::You become immune to all mind-affecting and divination spells, powers, and effects, as if you were under the Mind Blank spell, though you can selectively allow specific mind-affecting or divination effects to work on you if you so choose.
+
::You become immune to all mind-affecting and divination spells, powers, and effects, as if you were under the ''mind blank'' spell, though you can selectively allow specific mind-affecting or divination effects to work on you if you so choose.
:<u>Fey Legacy</u>
:<u>Fey Legacy</u>
::The SLAs granted to you by Fey Legacy can each be used three times per day rather than once per day.
::The SLAs granted to you by Fey Legacy can each be used three times per day rather than once per day.
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As a child of the fey, you don't see the world in the same way as ordinary mortal beings. You feel a constant connection to the natural world around you, and this bond is as innate to you as your magical or psionic powers. Like the fey, you do more than respect nature; you see the trees, the streams, the mountains, and the land itself as living beings themselves. You don't worship nature, as druids do; you simply see yourself as part of the natural world, in the same way as the tree, the stream, or the mountain.
As a child of the fey, you don't see the world in the same way as ordinary mortal beings. You feel a constant connection to the natural world around you, and this bond is as innate to you as your magical or psionic powers. Like the fey, you do more than respect nature; you see the trees, the streams, the mountains, and the land itself as living beings themselves. You don't worship nature, as druids do; you simply see yourself as part of the natural world, in the same way as the tree, the stream, or the mountain.
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==='''<font color="#00CC66">Combat</font>'''===
==='''<font color="#00CC66">Combat</font>'''===
You enjoy trickery and mischief, and love to employ spells or powers to warp your enemies' minds or create illusions to fool them. You also know many spells or powers which can turn nature to your cause, such as those to communicate with nature, call upon bestial allies, or transform yourself into a wild beast, and you should use this natural bond to your advantage against opponents. Your Ecstatic Surge provides a way to maximize power, and you should select spells and powers that scale by level so you can take full advantage of it (such as spells like ''wings of flurry'', ''orb of fire'', and ''greater magic weapon'', or powers like ''astral construct'', ''energy stun'', and ''vigor'').
You enjoy trickery and mischief, and love to employ spells or powers to warp your enemies' minds or create illusions to fool them. You also know many spells or powers which can turn nature to your cause, such as those to communicate with nature, call upon bestial allies, or transform yourself into a wild beast, and you should use this natural bond to your advantage against opponents. Your Ecstatic Surge provides a way to maximize power, and you should select spells and powers that scale by level so you can take full advantage of it (such as spells like ''wings of flurry'', ''orb of fire'', and ''greater magic weapon'', or powers like ''astral construct'', ''energy stun'', and ''vigor'').
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==='''<font color="#00CC66">Advancement</font>'''===
==='''<font color="#00CC66">Advancement</font>'''===
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After finishing with this prestige class, you should consider prestige classes that reinforce the methods of this class. Classes that embrace chaos, such as wild mage or anarchic initiate, can make a good match for a character that embraces the myriad of possibilities in life. Other classes, like thrallherd or mindbender, can help you with your enchantment or telepathy spells/powers, while classes like ruathar or wild soul can emphasize your connection to nature.
After finishing with this prestige class, you should consider prestige classes that reinforce the methods of this class. Classes that embrace chaos, such as wild mage or anarchic initiate, can make a good match for a character that embraces the myriad of possibilities in life. Other classes, like thrallherd or mindbender, can help you with your enchantment or telepathy spells/powers, while classes like ruathar or wild soul can emphasize your connection to nature.
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==='''<font color="#00CC66">Resources</font>'''===
==='''<font color="#00CC66">Resources</font>'''===
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Though rare, children of the Seelie Court may be found living around or within communities of fey with allegiance to the Seelie Court. Unlike other arcanists and manifesters, children of the Seelie Court prefer to savor the sweetness of life and let their passions guide their magic, a worldview very unlike that of the typical wizard or psion who devotes his life to study. Children of the Seelie Court take great pleasures in art, music, theater, and love, using their unique perspectives to guide their artistic talents. As such, many patrons and practicioners of the arts are or have contacts with members of this prestige class.
Though rare, children of the Seelie Court may be found living around or within communities of fey with allegiance to the Seelie Court. Unlike other arcanists and manifesters, children of the Seelie Court prefer to savor the sweetness of life and let their passions guide their magic, a worldview very unlike that of the typical wizard or psion who devotes his life to study. Children of the Seelie Court take great pleasures in art, music, theater, and love, using their unique perspectives to guide their artistic talents. As such, many patrons and practicioners of the arts are or have contacts with members of this prestige class.
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==='''<font color="#00CC66">Organization</font>'''===
==='''<font color="#00CC66">Organization</font>'''===
There is no specific organization dedicated to children of the Seelie Court. Most members of this class either devote their loyalties and affections to the fey communities in which they live in or to houses of art, guilds of music, or troupes of theater.
There is no specific organization dedicated to children of the Seelie Court. Most members of this class either devote their loyalties and affections to the fey communities in which they live in or to houses of art, guilds of music, or troupes of theater.
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==='''<font color="#00CC66">NPC Reactions</font>'''===
==='''<font color="#00CC66">NPC Reactions</font>'''===
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Warlocks and fey aligned to the Seelie Court are almost always friendly towards members of this prestige class, while those aligned to the Unseelie Court are usually hostile. Out of mundane characters, those who enjoy art or music tend to admire children of the Seelie Court for their artistic talents. Most mundane people, however, don't treat children of the Seelie Court any differently, though those aware of their history may be discomforted by the idea of fey stealing away humanoid children.
Warlocks and fey aligned to the Seelie Court are almost always friendly towards members of this prestige class, while those aligned to the Unseelie Court are usually hostile. Out of mundane characters, those who enjoy art or music tend to admire children of the Seelie Court for their artistic talents. Most mundane people, however, don't treat children of the Seelie Court any differently, though those aware of their history may be discomforted by the idea of fey stealing away humanoid children.
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==='''<font color="#00CC66">Lore of the Seelie Court</font>'''===
==='''<font color="#00CC66">Lore of the Seelie Court</font>'''===
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'''DC 10:''' Sometimes the fey steal children from humanoid homes and bring them to the Seelie Court for upbringing. Such boys are known as the sons of Oberon and such girls are called the daughters of Titania.
'''DC 10:''' Sometimes the fey steal children from humanoid homes and bring them to the Seelie Court for upbringing. Such boys are known as the sons of Oberon and such girls are called the daughters of Titania.
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'''DC 15:''' Children brought to the Seelie Court like so often gain affinity with sorcery or psionics due to their bond with the fey, gaining great powers over nature as time passes.
'''DC 15:''' Children brought to the Seelie Court like so often gain affinity with sorcery or psionics due to their bond with the fey, gaining great powers over nature as time passes.
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'''DC 20:''' These children eventually become almost like the fey themselves, and learn to unleash their chaotic emotions to power their casting or manifesting.
'''DC 20:''' These children eventually become almost like the fey themselves, and learn to unleash their chaotic emotions to power their casting or manifesting.
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'''DC 30:''' Characters who achieve this level of success can learn important details about a child of the Seelie Court in your campaign, including the areas where she operates, and the kinds of activities she undertakes.
'''DC 30:''' Characters who achieve this level of success can learn important details about a child of the Seelie Court in your campaign, including the areas where she operates, and the kinds of activities she undertakes.
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This class should appeal most to players who enjoy spontaneous casters or manifesters, especially those who love to gamble and use devastating spells with a chance of going awry. The versatility of the class should appeal to arcanists/manifesters who love to maintain options and utility, while Ecstatic Surge gives off a sense of high risk high reward for the player's spells and powers.
This class should appeal most to players who enjoy spontaneous casters or manifesters, especially those who love to gamble and use devastating spells with a chance of going awry. The versatility of the class should appeal to arcanists/manifesters who love to maintain options and utility, while Ecstatic Surge gives off a sense of high risk high reward for the player's spells and powers.
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==='''<font color="#00CC66">Adaptation</font>'''===
==='''<font color="#00CC66">Adaptation</font>'''===
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Finally, a possible adaptation would be making this class allow divine advancement in place of arcane or psionic for either son of Oberon or daughter of Titania. This fits in very well in worlds where the fey are regarded as divine beings or ones in which either arcane magic or psionics do not exist. For this variant, you should allow certain Charisma-based spontaneous divine classes (such as favored soul, shugenja, or spirit shaman) to select fey spells as spells known, rather than only sorcerers and bards.
Finally, a possible adaptation would be making this class allow divine advancement in place of arcane or psionic for either son of Oberon or daughter of Titania. This fits in very well in worlds where the fey are regarded as divine beings or ones in which either arcane magic or psionics do not exist. For this variant, you should allow certain Charisma-based spontaneous divine classes (such as favored soul, shugenja, or spirit shaman) to select fey spells as spells known, rather than only sorcerers and bards.
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==='''<font color="#00CC66">Sample Encounter</font>'''===
==='''<font color="#00CC66">Sample Encounter</font>'''===

Revision as of 21:19, 3 March 2011

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