Arcane Synergist

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Arcane Synergist

Arcane Synergists are those who have perfected the use of the arcane arts to use in a team, in conjunction with another.

Game Rule Information

Arcane synergists have the following game statistics.

Abilities: An arcane synergist usually requires only their primary casting attribute (whatever that may be).

Alignment: Any.

Requirements Spellcasting: Ability to cast third level arcane spells. Feats: Supportive Spellcaster

Class Skills

An arcane synergist's class skills (and their key ability scores) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).

Skill Points: 2 + Int modifier

Arcane Synergist

Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +0 +2 Intimate Spellcasting (Long+), Interdependant +1 level of previous spellcasting class
2nd +1 +0 +0 +3 Intimate Metamagic (+1), Intimate Spellcasting (Medium) +1 level of previous spellcasting class
3rd +1 +1 +1 +3 Intimate Spellcasting (Short) +1 level of previous spellcasting class
4th +2 +1 +1 +4 Intimate Metamagic (+2), Intimate Spellcasting (Touch) +1 level of previous spellcasting class
5th +2 +1 +1 +4 Intimate Spellcasting (additional spell) +1 level of previous spellcasting class

Spellcasting: An arcane synergist advances their spellcasting at each level as though they had gained a level in the class with which they qualified for this class. If they have multiple classes which qualify, then they must choose one when they enter this class.

Intimate Spells: An arcane synergist can channel their spellcasting through their partner. An arcane synergist may cast a spell of a level no higher than two less than the maximum level that they can cast on their partner so that their partner may store it. When a partner has stored a spell, they may use it on a melee attack. A spell with a swift action casting time or less may be used on an attack of opportunity, a spell with no more than a standard action casting time may be used on an attack action, and a spell with no more than a full-round casting time may be used on a full attack. If the attack hits, the spell takes effect as if it had just been cast. Otherwise, the spell remains stored. At first level, the spell must have a range of at least Long. At second level, the spell may have a range of Medium. At third level, the spell may have a range of Short. At fourth level, the spell may have a range of Touch. At fifth level, two such spells may be stored, and both may be used on the same attack, although the sum of their levels may not exceed the highest level spell slot possesed by the arcane synergist.

Intimate Metamagic: An arcane synergist may, when casting spells via or on their partner, apply metamagics to them without preparation or increase in spell level. An arcane synergist chooses a +1 metamagic at second and fourth level, and may apply them to spells being stored by their partner or cast on their partner without increase in casting time, prior preparation, or using a higher level spell slot.

Interdependant: If an arcane synergist does not have line of sight to their partner for three rounds, they lose all benefits (including increased spellcasting level) of their arcane synergist levels.

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