D20r:Archon
From Fax Encyclopedicus
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'''AC''' 26; touch 17; flat-footed 19<br> | '''AC''' 26; touch 17; flat-footed 19<br> | ||
:(+5 armor, +5 Dex, +2 dodge, +3 Hero, +1 shield)<br> | :(+5 armor, +5 Dex, +2 dodge, +3 Hero, +1 shield)<br> | ||
- | '''HP''' 42 (5d8+20 HD); '''DR''' 5/ | + | '''HP''' 42 (5d8+20 HD); '''DR''' 5/flat-footed<br> |
'''GD''' 15<br> | '''GD''' 15<br> | ||
'''Immune''' Blind, Immobilize, Petrify, Poison; '''Resist''' Critical Hits 25%, Electricity 2, Fire 1, Sonic 1; '''Weak''' Acid 1<br> | '''Immune''' Blind, Immobilize, Petrify, Poison; '''Resist''' Critical Hits 25%, Electricity 2, Fire 1, Sonic 1; '''Weak''' Acid 1<br> | ||
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''Aura of Menace:'' A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20' radius of a cloak archon must succeed on a Will save (DC 10 + Hero Value + Charisma modifier; 15 for the cloak archon presented here) to resist its effects. Those who fail take a -2 penalty on attacks, AC, and saves against archons for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.<br> | ''Aura of Menace:'' A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20' radius of a cloak archon must succeed on a Will save (DC 10 + Hero Value + Charisma modifier; 15 for the cloak archon presented here) to resist its effects. Those who fail take a -2 penalty on attacks, AC, and saves against archons for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.<br> | ||
''Cloak of Mists:'' In any round in which a cloak archon moves further than 10', it gains concealment and +2 dodge AC until the start of its next turn.<br> | ''Cloak of Mists:'' In any round in which a cloak archon moves further than 10', it gains concealment and +2 dodge AC until the start of its next turn.<br> | ||
+ | ''Damage Reduction:'' A cloak archon's damage reduction is overcome by any opponent who attacks when the cloak archon is flat-footed.<br> | ||
''Natural Magic:'' A cloak archon has a small pool of magical charges they may tap into daily. A cloak archon has one charge per three class levels, minimum one. A charge may be spent to activate one of the following spell-like abilities or to power a feat with the [Archon] descriptor: ''invisibility, sanctuary''. Caster level equals the cloak archon's character level.<br> | ''Natural Magic:'' A cloak archon has a small pool of magical charges they may tap into daily. A cloak archon has one charge per three class levels, minimum one. A charge may be spent to activate one of the following spell-like abilities or to power a feat with the [Archon] descriptor: ''invisibility, sanctuary''. Caster level equals the cloak archon's character level.<br> | ||
''Sneak Attack:'' Whenever a cloak archon flanks an enemy he adds 1d6 damage to his attack rolls, +1d6 damage per two additional cloak archon Hit Dice (+3d6 for a typical cloak archon). Foes that are surprised, are flat-footed, or are unable to defend themselves--such as a bound or paralyzed foe, or a foe attacked from hiding or invisibility--are considered flanked for the purposes of this ability. | ''Sneak Attack:'' Whenever a cloak archon flanks an enemy he adds 1d6 damage to his attack rolls, +1d6 damage per two additional cloak archon Hit Dice (+3d6 for a typical cloak archon). Foes that are surprised, are flat-footed, or are unable to defend themselves--such as a bound or paralyzed foe, or a foe attacked from hiding or invisibility--are considered flanked for the purposes of this ability. |