D20r:Archon
From Fax Encyclopedicus
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{{d20rMonster|name=Cloak Archon|CR=5| | {{d20rMonster|name=Cloak Archon|CR=5| | ||
- | align=Usually NG|size=Medium|type=Outsider|subtype=Native|class=| | + | align=Usually NG|size=Medium|type=Outsider|subtype=Archon, Native|class=None| |
- | init=+20|senses=Darkvision 60'|languages=Common, Celestial| | + | init=+20|senses=Darkvision 60'|languages=Common, Celestial|aura=Menace (DC 15)| |
- | AC= | + | AC=26|tAC=17|ffAC=19|AC-detail=+5 armor, +5 Dex, +2 dodge, +3 Hero, +1 shield| |
HP=42|HD=5d8+20|DR=5/mithril|GD=15| | HP=42|HD=5d8+20|DR=5/mithril|GD=15| | ||
- | immune=Blind, Immobilize|resist=Electricity | + | immune=Blind, Immobilize, Petrify, Poison|resist=Critical Hits 25%, Electricity 2, Fire 1, Sonic 1|weak=Acid 1| |
- | fort=+ | + | fort=+8|ref=+12|will=+4| |
SR=15|HV=3| | SR=15|HV=3| | ||
SQ=Cloak of Mists, Natural Magic| | SQ=Cloak of Mists, Natural Magic| | ||
speed=40'|squares=8|alt-speed=| | speed=40'|squares=8|alt-speed=| | ||
- | melee=+ | + | melee=''+1 rapier'' +10 melee (1d6+6, High Critical)|ranged=''+1 hand crossbow'' +10 (1d4+1, High Critical)| |
space=5'|reach=5'| | space=5'|reach=5'| | ||
BAB=+5|grapple=+18| | BAB=+5|grapple=+18| | ||
- | atk-opt=| | + | atk-opt=Sneak Attack +3d6| |
- | spec-opt=| | + | spec-opt=Evasive Dodge| |
- | gear=| | + | gear=20 hand crossbow bolts, masterwork buckler, ''mithril chain shirt of light fortification +1'', ''potion of natural insight'', two doses of Small monstrous scorpion venom| |
- | death=|linger=|treasure=| | + | death=|linger=Aura of Menace, poison (DC 12)|treasure=Equipment, combat gear, and 100gp in assorted coins and gems| |
str=16|dex=21|con=18|int=12|wis=10|cha=15|comp=15| | str=16|dex=21|con=18|int=12|wis=10|cha=15|comp=15| | ||
appskills=Acrobatics, Appraise, Athletics, Grapple, Initiative, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Sense Motive, Sleight of Hand, Spellcraft, Survival|jouskills=Intimidate, Stealth|masskills=| | appskills=Acrobatics, Appraise, Athletics, Grapple, Initiative, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Sense Motive, Sleight of Hand, Spellcraft, Survival|jouskills=Intimidate, Stealth|masskills=| | ||
- | + | feat3=Weapon Finesse|feat3eff=A cloak archon uses its Dexterity modifier instead of its Strength modifier for attack rolls when fighting with a weapon with the Finesse property. Further, it gains a +2 competence bonus on damage rolls when wielding a Finesse weapon.(8 pts.)| | |
- | feat2=|feat2eff=| | + | feat2=Lightning Reflexes|feat2eff=A cloak archon gains a +3 bonus on Reflex saves and a +2 Dodge bonus to its Armor Class. (8 pts.)| |
- | + | feat1=Evasive Dodge|feat1eff=A cloak archon may substitute a 5' step for an attack of opportunity. (8 pts.)| | |
feat4=|feat4eff=| | feat4=|feat4eff=| | ||
feat5=|feat5eff=| | feat5=|feat5eff=| | ||
- | + | ability3=Natural Magic|ability3eff=A cloak archon has a small pool of magical charges they may tap into daily. A cloak archon has one charge per three class levels, minimum one. A charge may be spent to activate one of the following spell-like abilities or to power a feat with the [Archon] descriptor: ''invisibility, sanctuary''. Caster level equals the cloak archon's character level. | | |
- | + | ability5=Spell Resistance|ability5eff=A cloak archon has spell resistance equal to 10 plus its Hero value plus its Charisma modifier.| | |
- | + | ability2=Cloak of Mists|ability2eff=In any round in which a cloak archon moves further than 10', it gains concealment and +2 dodge AC until the start of its next turn.| | |
- | + | ability1=Aura of Menace|ability1eff=A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20' radius of a cloak archon must succeed on a Will save (DC 10 + Hero Value + Charisma modifier; 15 for the cloak archon presented here) to resist its effects. Those who fail take a -2 penalty on attacks, AC, and saves against archons for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.| | |
- | + | ability4=Sneak Attack|ability4eff=Whenever a cloak archon flanks an enemy he adds 1d6 damage to his attack rolls, +1d6 damage per two additional cloak archon Hit Dice (+3d6 for a typical cloak archon). Foes that are surprised, are flat-footed, or are unable to defend themselves--such as a bound or paralyzed foe, or a foe attacked from hiding or invisibility--are considered flanked for the purposes of this ability. | |
+ | |||
+ | A target without a discernible anatomy (such as an ooze or incorporeal creature) or a target immune to critical hits is not subject to this extra damage. Similarly, a cloak archon cannot sneak attack a foe with concealment, nor can he make a sneak attack with a weapon that does nonlethal damage. A sneak attack can only be made with a ranged weapon if the target is within one range increment of the weapon used. | ||
+ | |||
+ | As normal, extra dice of damage are not multiplied on a critical hit.}} | ||
==Fist Archon== | ==Fist Archon== | ||