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{{D20r}} {{GitP|105828}} Gnolls are hyena-headed humanoids that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur. A gnoll is generally a nocturnal carnivore. They are among the more savage of races, only very recently joining what is widely considered to be 'civilized society.' A gnoll is about 7½ feet tall and weighs 300 pounds. Gnolls speak Gnoll. * +2 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom * '''Medium size:''' Gnolls, being medium, receive no adjustments based on size. * '''Gnoll:''' Gnolls are humanoids with the (Gnoll) subtype. * '''Speed:''' A gnoll's base land speed is 40 feet. * '''Darkvision:''' out to 60'. * '''Natural Weapons:''' Gnolls possess a vicious bite attack which deals 1d6 damage. A gnoll's bite attack is its primary natural attack. * '''Terrifying:''' Gnolls receive a +4 racial bonus on Intimidate checks due to their savage demeanor. Gnolls may use their Strength modifier for Intimidate checks rather than their Charisma, if it is higher. * '''Natural Talent:''' A gnoll has a small pool of reserve energy from their savagery they may tap into daily. A gnoll has one charge per three class levels, minimum one. A charge may be spent to activate one of the following abilities as a standard action (unless otherwise noted) or to power a feat with the [Gnoll] descriptor: :* ''Fearsome Slaughter:'' The gnoll can activate this ability as an immediate action after reducing a foe to 0 or fewer hit points. By sacrificing the rest of their attacks in that round (including Attacks of Opportunity), the gnoll can make a bite attack at their full base attack bonus against the foe that triggered this ability. If the bite attack hits, the gnoll treats this attack as a critical hit for rolling damage. If his foe is slain by this ability, all opponents within 15' must make a Will save (DC 10 + 1/2 the gnoll's HD + the gnoll's Cha mod) or suffer a -2 penalty on attacks and saving throws against the gnoll for the duration of the encounter. :* ''Savage Howl:'' The gnoll can emit a fear-inducing howl. All living creatures within a 30-foot radius must succeed on a Will save (DC 10 + 1/2 the gnoll's HD + the gnoll's Cha mod) or become shaken for 1d4 rounds. This is a sonic, mind-affecting, fear effect. A creature that successfully saves against the howl cannot be affected by the same gnoll's howl for 24 hours. :* ''Vicious Fangs:'' The gnolls's natural attacks are treated as magical weapons and receive a +1 enhancement bonus. This enhancement bonus increases every five levels (to +2 at 5th level, +3 at 10th level, +4 at 15th level, and +5 at 20th level). This bonus lasts for a number of rounds equal to the gnoll's Constitution modifier. * '''Automatic Languages:''' Gnoll. Bonus Languages: Common, Giant, Goblin, Orc. * '''Favored Class:''' [[Barbarian]].
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