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Gnolls are hyena-headed humanoids that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur. A gnoll is generally a nocturnal carnivore. They are among the more savage of races, only very recently joining what is widely considered to be 'civilized society.'

A gnoll is about 7½ feet tall and weighs 300 pounds. Gnolls speak Gnoll.

  • +2 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom
  • Medium size: Gnolls, being medium, receive no adjustments based on size.
  • Gnoll: Gnolls are humanoids with the (Gnoll) subtype.
  • Speed: A gnoll's base land speed is 40 feet.
  • Darkvision: out to 60'.
  • Natural Weapons: Gnolls possess a vicious bite attack which deals 1d6 damage. A gnoll's bite attack is its primary natural attack.
  • Terrifying: Gnolls receive a +4 racial bonus on Intimidate checks due to their savage demeanor. Gnolls may use their Strength modifier for Intimidate checks rather than their Charisma, if it is higher.
  • Natural Talent: A gnoll has a small pool of reserve energy from their savagery they may tap into daily. A gnoll has one charge per three class levels, minimum one. A charge may be spent to activate one of the following abilities as a standard action (unless otherwise noted) or to power a feat with the [Gnoll] descriptor:
  • Fearsome Slaughter: The gnoll can activate this ability as an immediate action after reducing a foe to 0 or fewer hit points. By sacrificing the rest of their attacks in that round (including Attacks of Opportunity), the gnoll can make a bite attack at their full base attack bonus against the foe that triggered this ability. If the bite attack hits, the gnoll treats this attack as a critical hit for rolling damage. If his foe is slain by this ability, all opponents within 15' must make a Will save (DC 10 + 1/2 the gnoll's HD + the gnoll's Cha mod) or suffer a -2 penalty on attacks and saving throws against the gnoll for the duration of the encounter.
  • Savage Howl: The gnoll can emit a fear-inducing howl. All living creatures within a 30-foot radius must succeed on a Will save (DC 10 + 1/2 the gnoll's HD + the gnoll's Cha mod) or become shaken for 1d4 rounds. This is a sonic, mind-affecting, fear effect. A creature that successfully saves against the howl cannot be affected by the same gnoll's howl for 24 hours.
  • Vicious Fangs: The gnolls's natural attacks are treated as magical weapons and receive a +1 enhancement bonus. This enhancement bonus increases every five levels (to +2 at 5th level, +3 at 10th level, +4 at 15th level, and +5 at 20th level). This bonus lasts for a number of rounds equal to the gnoll's Constitution modifier.
  • Automatic Languages: Gnoll. Bonus Languages: Common, Giant, Goblin, Orc.
  • Favored Class: Barbarian.
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