View source
From Fax Encyclopedicus
for
Wraiths and Ruins spell: Magic Missile
Jump to:
navigation
,
search
=Magic Missile= Evocation [Force] '''Level:''' Sor/Wiz 1 '''Components:''' V, S, M '''Casting Time:''' 1 standard action '''Range:''' Medium (100 ft. + 10 ft./level) '''Targets:''' Up to five creatures, no two of which can be more than 15 ft. apart '''Duration:''' Instantaneous '''Saving Throw:''' None '''Spell Resistance:''' Yes A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d6+1 points of force damage. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell. For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage. '''Material component:''' an eagle feather.
Return to
Wraiths and Ruins spell: Magic Missile
.
Views
Article
Discussion
View source
History
Personal tools
3.133.82.244
Talk for this IP
Log in
Navigation
Main Page
Community portal
Forum
Current events
Recent changes
Random page
Help
Donations
Google AdSense
Search
Toolbox
What links here
Related changes
Special pages