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Wraiths and Ruins class: Warlord
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The fighter is the knight in shining armour, the man at arms, the evil horseman. All these are examples of fighters: men and women trained to take part in battle. To some these are the true heroes, and to others they are cannon fodder. '''Hit points at 1st level:''' Constitution+8. '''Hit points at each additional level:''' 4+constitution modifier. '''Action points per level:''' 4+charisma modifier. '''Skill points:''' 2. {|border=1px !Level!!BAB!! BDB!! MDB!! Special!!Auras known!!Auras active |- |1|| +1|| +0|| +0|| Auras ||2||1 |- |2|| +2|| +1|| +1|| bonus feat||3||1 |- |3|| +3|| +2|| +1|| ||3||1 |- |4|| +4|| +3|| +2|| bonus feat||4||1 |- |5|| +5|| +3|| +2|| ||4||2 |- |6|| +6|| +4|| +3|| bonus feat||5||2 |- |7|| +7|| +5|| +3|| ||5||2 |- |8|| +8|| +6|| +4|| bonus feat||6||2 |- |9|| +9|| +6|| +4|| ||6||2 |- |10|| +10|| +7|| +5|| bonus feat||7||3 |- |11|| +11|| +8|| +5|| ||7||3 |- |12|| +12|| +9|| +6|| bonus feat||8||3 |- |13|| +13|| +9|| +6|| ||8||3 |- |14|| +14|| +10|| +7|| bonus feat||9||3 |- |15|| +15|| +11|| +7|| ||9||4 |- |16|| +16|| +12|| +8|| bonus feat||10||4 |- |17|| +17|| +12|| +8|| ||10||4 |- |18|| +18|| +13|| +9|| bonus feat||11||4 |- |19|| +19|| +14|| +9|| ||11||4 |- |20|| +20|| +15|| +10|| bonus feat||12||5 |} '''Weapon and armour proficiency:''' Warlords are proficient with all simple and martial weapons, all armour and shields. '''Auras''' at 1st level, 3rd level and every 2 levels thereafter the warlord gains an ability called an aura, a continuous buff effect that effects all allies within 60ft of the warlord. A warlord can only have a certain number auras active at a time, based on his class level, but is able to switch between auras as a swift action. All bonuses from auras are marole bonuses. Auras are commonly reffered to as ''Aura of (name)''. '''Bonus feats:''' at 2nd level and every two levels thereafter the warlord gains a fighter bonus feat. ==Auras== '''Agility:''' +3 bonus to dexterity. '''Divine favour:''' Divine spellcasing classes gain +1 caster level and +1 to the DC of their spells. '''Eldritch power:''' Arcane spellcasing classes gain +1 caster level and +1 to the DC of their spells. '''Ice:''' All weapons deal +1d6 cold damage. '''Fire:''' All weapons deal +1d6 fire damage. '''Life:''' All allies gain fast healing 1. '''Might:''' +1 bonus on damage rolls. '''Precision:''' +1 bonus on attack rolls. '''Resistance:''' Allies gain DR/- equal to 1/4 of the warlord's level. '''Speed:''' Allies gain a +5ft bonus to their base land speed. '''Strength:''' +3 bonus to strength. '''Toughness:''' +3 bonus to constitution.
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