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'''Requirements:''' Apprentice (Watchman) class ability, Gather Information 2 ranks, Sense Motive 2 ranks {|border=1px !Level !!Base Attack Bonus !!Fort Save !!Ref Save !!Will Save !!Special |- |'''1st''' || +0 || +0 || +0 || +0 || - |- |'''2nd''' || +1 || +0 || +0 || +0 || - |- |'''3rd''' || +1 || +1 || +1 || +1 || - |- |'''4th''' || +2 || +1 || +1 || +1 || Journeyman (Watchman) |- |'''5th''' || +2 || +1 || +1 || +1 || - |- |'''6th''' || +3 || +2 || +2 || +2 || - |- |'''7th''' || +3 || +2 || +2 || +2 || - |- |'''8th''' || +4 || +2 || +2 || +2 || Master (Watchman) |- |'''9th''' || +4 || +3 || +3 || +3 || - |- |'''10th''' || +5 || +3 || +3 || +3 || - |} '''Class Skills''' (2 + Int): Diplomacy, Gather Information, Handle Animal, Intimidate, Knowledge (Local), Listen, Profession, Ride, Search, Sense Motive, Spot '''Proficiencies:''' The watchman is proficient with the dagger, shortsword, and longsword. '''Journeyman:''' A journeyman watchman receives a +1 bonus on Gather Information, Knowledge (Local), and Sense Motive checks. '''Master:''' A master watchman receives an additional +1 bonus on Gather Information, Knowledge (Local), and Sense Motive checks. [[category:Complete Commoner]][[category:Job Classes]]
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