Warlock

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__NOTOC__
<div style="float: right">http://www.wizards.com/dnd/images/compmage_gallery/100471.jpg</div>
<div style="float: right">http://www.wizards.com/dnd/images/compmage_gallery/100471.jpg</div>
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''"I have at my beck and call the power of fiends. Compared to such power, my soul is but a trifle cost to pay."'' - Crovanis Brim, elven warlock.
''"I have at my beck and call the power of fiends. Compared to such power, my soul is but a trifle cost to pay."'' - Crovanis Brim, elven warlock.
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Warlock description.
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There are some who seek powers beyond those achievable in the mortal realm, and are willing to pay any price.
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Warlocks have the following game statistics.
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There are some who are bound by the pacts of their ancestors and find themselves beholden to infernal or otherworldly forces.
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'''Abilities:''' Charisma is the warlock's most important statistic, making the warlock's aspects and invocations harder to resist. Dexterity is important as well, since it allows you to better aim your eldritch blasts as well as increase armor class. And, as always, a high Constitution helps any character's chances at survival.
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There are some who are chosen at birth for reasons they can't comprehend, and are given powers they never asked for.
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'''Alignment:''' Warlock powers tend to come from fiendish or fey sources, but they can be of any alignment. However, those who skirt the path of darkness have a tendency to fall into it, leading the vast majority of warlocks to be Evil, Chaotic, or both.
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There are some who are warlocks.
==<font color="red" size=6 face="MagicMedieval">'''Class Features of the Warlock'''</font>==
==<font color="red" size=6 face="MagicMedieval">'''Class Features of the Warlock'''</font>==
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<font color="red">'''''Alignment'''''</font>
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Warlock powers tend to come from fiendish or fey sources, but they can be of any alignment. However, those who skirt the path of darkness have a tendency to fall into it, leading the vast majority of warlocks to be Evil, Chaotic, or both.
<font color="red">'''''Hit Die'''''</font>  
<font color="red">'''''Hit Die'''''</font>  
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|2<sup>nd</sup>||+1||+0||+0||+3||DR 1/cold iron||1||3|| || || ||  
|2<sup>nd</sup>||+1||+0||+0||+3||DR 1/cold iron||1||3|| || || ||  
|-
|-
-
|3<sup>rd</sup>||+2||+1||+1||+3||Eldritch Resilience +1||2||3|| || || ||  
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|3<sup>rd</sup>||+2||+1||+1||+3||Energy Resistance 5||2||3|| || || ||  
|-
|-
-
|4<sup>th</sup>||+3||+1||+1||+4||Deceive Item||2||4|| || || ||  
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|4<sup>th</sup>||+3||+1||+1||+4||Eldritch Resilience +1||2||4|| || || ||  
|-
|-
-
|5<sup>th</sup>||+3||+1||+1||+4||DR 2/cold iron||3||4||1|| || ||  
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|5<sup>th</sup>||+3||+1||+1||+4|| ||3||4||1|| || ||  
|-
|-
-
|6<sup>th</sup>||+4||+2||+2||+5||Energy Resistance 5||3||4||2|| || ||  
+
|6<sup>th</sup>||+4||+2||+2||+5||DR 3/cold iron||3||4||2|| || ||  
|-
|-
-
|7<sup>th</sup>||+5||+2||+2||+5||Eldritch Resilience +2||4 (Major)||5||2|| || ||  
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|7<sup>th</sup>||+5||+2||+2||+5||Energy Resistance 10||4 (Major)||5||2|| || ||  
|-
|-
-
|8<sup>th</sup>||+6||+2||+2||+6||DR 3/cold iron||4||5||3|| || ||  
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|8<sup>th</sup>||+6||+2||+2||+6||Eldritch Resilience +2||4||5||3|| || ||  
|-
|-
-
|9<sup>th</sup>||+6||+3||+3||+6||Drain Item||5||5||3||1|| ||  
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|9<sup>th</sup>||+6||+3||+3||+6|| ||5||5||3||1|| ||  
|-
|-
-
|10<sup>th</sup>||+7||+3||+3||+7||Energy Resistance 10||5||5||3||2|| ||  
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|10<sup>th</sup>||+7||+3||+3||+7||DR 5/cold iron||5||5||3||2|| ||  
|-
|-
-
|11<sup>th</sup>||+8||+3||+3||+7||DR 5/cold iron||6||6||4||2|| ||  
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|11<sup>th</sup>||+8||+3||+3||+7||Energy Resistance 15||6||5||4||2|| ||  
|-
|-
-
|12<sup>th</sup>||+9||+4||+4||+8||Imbue Item||6||6||4||3|| ||  
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|12<sup>th</sup>||+9||+4||+4||+8||Eldritch Resilience +3||6||5||4||3|| ||  
|-
|-
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|13<sup>th</sup>||+9||+4||+4||+8||Eldritch Resilience +3||7 (Superior)||6||4||3||1||  
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|13<sup>th</sup>||+9||+4||+4||+8|| ||7 (Superior)||5||4||3||1||  
|-
|-
-
|14<sup>th</sup>||+10||+4||+4||+9||DR 7/cold iron||7||6||4||3||2||  
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|14<sup>th</sup>||+10||+4||+4||+9||DR 7/cold iron||7||5||4||3||2||  
|-
|-
-
|15<sup>th</sup>||+11||+5||+5||+9||Energy Resistance 20||8||6||5||4||2||  
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|15<sup>th</sup>||+11||+5||+5||+9||Energy Resistance 20||8||5||4||4||2||  
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|-
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|16<sup>th</sup>||+12||+5||+5||+10||Infuse Item||8||7||5||4||3||  
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|16<sup>th</sup>||+12||+5||+5||+10||Eldritch Resilience +4||8||5||4||4||3||  
|-
|-
-
|17<sup>th</sup>||+12||+5||+5||+10||DR 9/cold iron||9||7||5||4||3||1
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|17<sup>th</sup>||+12||+5||+5||+10|| ||9||5||4||4||3||1
|-
|-
-
|18<sup>th</sup>||+13||+6||+6||+11||Eldritch Resilience +4||9||7||5||4||3||2
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|18<sup>th</sup>||+13||+6||+6||+11||DR 10/cold iron||9||5||4||4||3||2
|-
|-
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|19<sup>th</sup>||+14||+6||+6||+11||Energy Immunity||10 (Supreme)||7||5||5||4||2
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|19<sup>th</sup>||+14||+6||+6||+11||Energy Immunity||10 (Supreme)||5||4||4||4||2
|-
|-
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|20<sup>th</sup>||+15||+6||+6||+12||DR 12/cold iron, Transcend Item||10||7||6||5||4||3
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|20<sup>th</sup>||+15||+6||+6||+12||Eldritch Resilience +5, Eldritch Determination||10||5||4||4||4||3
|}
|}
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<font color="red">'''''Weapon and Armor Proficiency'''''</font>  
<font color="red">'''''Weapon and Armor Proficiency'''''</font>  
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Warlocks are proficient with all simple weapons. They are proficient with light armor but not with shields.
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You are proficient with all simple weapons. You are proficient with light armor but not with shields.
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Because the somatic components required for warlock invocations are relatively simple, a warlock can use any of his invocations while wearing light armor without incurring the normal arcane spell failure chance. However, like arcane spellcasters, a warlock wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure (most invocations, including eldritch blast, have a somatic component). A multiclass warlock still incurs the normal arcane spell failure chance for arcane spells received from levels in other classes.
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Because the somatic components required for warlock invocations are relatively simple, you can use any of your invocations while wearing light armor without incurring the normal arcane spell failure chance. However, like arcane spellcasters, you still incur arcane spell failure with any invocation that requires somatic components while wearing medium or heavy armor or using a shield (most invocations, including eldritch blast, have a somatic component).
<font color="red">'''''Invocations'''''</font>  
<font color="red">'''''Invocations'''''</font>  
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A warlock does not prepare or cast spells as other wielders of arcane magics do. Instead, he possess a repertoire of attacks, defenses, and abilities known as invocations that require him to focus the wild forces suffuses his soul. Invocations come in five grades: least, lesser, greater, grand, and dark, and a warlock gains a number of invocations of each grade as shown on the class progression table. For details on invocations and a list of what invocations are available, see the invocations section below.
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As a warlock, you don't prepare or cast spells as other wielders of arcane magics do. Instead, you possess a repertoire of attacks, defenses, and abilities known as invocations that require you to focus the wild forces within your soul. Invocations come in five grades: [[Warlock_Invocations#Least_Invocations|least]], [[Warlock_Invocations#Lesser_Invocations|lesser]], [[Warlock_Invocations#Greater_Invocations|greater]], [[Warlock_Invocations#Grand_Invocations|grand]], and [[Warlock_Invocations#Dark_Invocations|dark]], and you gain a number of invocations of each grade based on warlock level as shown on the class progression table. For details on invocations and a list of what invocations are available, see [[Warlock Invocations]].
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The warlock's caster level for his invocations is equal to his warlock level. The save DC for an invocation (if it allows a save) is equal to 10 + its effective spell level + the warlock's Charisma modifier. All warlock invocations are considered arcane spell-like abilities.
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Your caster level for your invocations is equal to your warlock level. The save DC for an invocation (if it allows a save) is equal to 10 + its effective spell level + the warlock's Charisma modifier. All warlock invocations are considered arcane spell-like abilities.
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Every new level, a warlock may switch any single invocation he knows with another invocation of the same grade.
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Every new class level, you may switch any single invocation you know with another invocation of the same grade.
<font color="red">'''''Eldritch Blast (Sp)'''''</font>  
<font color="red">'''''Eldritch Blast (Sp)'''''</font>  
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One innate power that every warlock knows is the eldritch blast. An eldritch blast is the warlock's most basic form of attack, a simple invocation that unleashes energy in the form of a ray. This ray has a range of 60 ft, and deals 1d6 untyped damage per 2 caster levels (rounded up) + your Charisma modifer as a ranged touch attack at a single target. Eldritch blast deals half damage to objects.
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One innate power that every warlock knows is the eldritch blast. An eldritch blast is the warlock's most basic form of attack, a simple invocation that unleashes energy in the form of a ray. This ray has a range of 60 ft, and deals 1d6 untyped damage per 2 caster levels (rounded up) + your Charisma modifier as a ranged touch attack at a single target. Eldritch blast deals half damage to objects.
An eldritch blast counts as a 1st level spell-like ability, allowing you to apply feats such as Quicken Spell-Like Ability to it. An eldritch Blast is subject to spell resistance, though the feat Spell Penetration and other effects that improve caster level and overcome spell resistance apply to eldritch blast. Metamagic feats that apply to invocations and feats that apply to abilities (like Ability Focus) or weapons (like Weapon Focus) can apply to eldritch blast.
An eldritch blast counts as a 1st level spell-like ability, allowing you to apply feats such as Quicken Spell-Like Ability to it. An eldritch Blast is subject to spell resistance, though the feat Spell Penetration and other effects that improve caster level and overcome spell resistance apply to eldritch blast. Metamagic feats that apply to invocations and feats that apply to abilities (like Ability Focus) or weapons (like Weapon Focus) can apply to eldritch blast.
An eldritch blast is an invocation, and does require a somatic component to perform. However, this somatic component is quite simple, such as just pointing at the target of the blast, leaving little openings for enemies to strike during the casting. Thus, using an eldritch blast does not provoke attacks of opportunity.
An eldritch blast is an invocation, and does require a somatic component to perform. However, this somatic component is quite simple, such as just pointing at the target of the blast, leaving little openings for enemies to strike during the casting. Thus, using an eldritch blast does not provoke attacks of opportunity.
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<font color="red">'''''Eldritch Aspects'''''</font>
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Eldritch aspects are methods that a warlock learns to modify his eldritch blast. There are two types of eldritch aspects: eldritch essences, which modify the types of energies that eldritch blast releases and the effects that they produce, and blast shapes, which modify the way and shape in which an eldritch blast is released. Eldritch aspects come in four grades: minor, major, superior, and supreme, and you begin with knowledge of a single minor aspect. You can select a new eldritch aspect every odd level from any grade to which you have access, and you gain access to new grades at caster levels 7, 13, and 19 (as shown on the class progression table).
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In addition, every new class level, you may switch any single eldritch aspect you know with another eldritch aspect of the same or lower grade.
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For a detailed description of how eldritch aspects work as well as a list of available eldritch aspects of every grade, see [[Eldritch Aspects]]
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<font color="red">'''''Damage Reduction (Su)'''''</font>
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Fortified by the supernatural power flowing through you body, you become more resistant to physical attacks, gaining DR 1/cold iron at 2nd level. This damage reduction increases in potency as you increase in levels, as shown on the class progression table.
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<font color="red">'''''Energy Resistance (Su)'''''</font>
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As magical powers course through your body, you become more resistant to the elements. At 3rd level, you gain energy resistance 5 against two of the following energy types: acid, fire, cold, electricity, and sonic. Your energy resistances increase to higher values at higher levels, as shown in the class progression table, ultimately becoming energy immunity for those energy types at level 19.
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<font color="red">'''''Eldritch Resilience (Ex)'''''</font>
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Being a supernatural creature, your mastery of your own powers teaches you how to best defend against the supernatural attacks of others. At 4th level, as an immediate action, you may grant yourself a +1 profane bonus on a single save against a supernatural ability, spell-like ability, or spell. You may use this ability as often as you are able. This bonus increases as you gain levels, as shown on the class progression table.
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<font color="red">'''''Eldritch Determination (Su)'''''</font>
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At 20th level, your complete mastery over supernatural forces allows you to shrug off all effects of otherworldly powers. Whenever you use eldritch resilience on a supernatural ability, spell-like ability, or spell and you make the save for that spell/ability, you may ignore the entirety of that spell/ability even if it would normally have a partial effect on a successful save.
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For example, if you use eldritch resilience on a ''fireball'' spell and make the save, you take no damage from that spell, even though you'd normally take half damage from a successful save. Similarly, if you use eldritch resilience on a ''finger of death'' spell and make the save, you take no damage from the spell even though it normally deals damage on a successful save.

Current revision as of 16:01, 23 October 2011

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