War Game

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(Rules)
(Time/Venue of Game)
 
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==Barely-feats==
==Barely-feats==
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Sometimes, a feat isn't really worth a feat. Most of the time, that feat's not really worth a flaw, either. Every third level starting at 2nd (so, one level after you get a normal feat) you get one such barely-feat for free (what counts as a barely-feat is determined by the DM after you ask). You must meet all prerequisites for barely-feats, even if they are other barely-feats. PHB examples of barely-feats include:
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Sometimes, a feat isn't really worth a feat. Most of the time, that feat's not really worth a flaw, either. Every third level starting at 2nd level, you get one such barely-feat for free (what counts as a barely-feat is determined by the DM after you ask). You must meet all prerequisites for barely-feats, even if they are other barely-feats. PHB examples of barely-feats include:
* All +2/+2 skill feats
* All +2/+2 skill feats
* Armor Proficiency, Martial Weapon Proficiency, Shield Proficiency
* Armor Proficiency, Martial Weapon Proficiency, Shield Proficiency
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* Endurance
* Endurance
* Eschew Materials
* Eschew Materials
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* Far Shot
* Great Cleave
* Great Cleave
* Improved Critical (let's be honest, everyone takes keen instead)
* Improved Critical (let's be honest, everyone takes keen instead)
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* Whirlwind Attack
* Whirlwind Attack
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=Time of Game=
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=Poor Unfortunate Souls=
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The game time is <i>all the time</i>, which is to say, whenever me and at least three players are online and available. If this seems familiar it's because afroakuma did it first and now I am stealing it. All activity re: this will take place in #flickergame on GameSurge (yes, #wargame is taken as of this writing). Yes, this means that players won't have equal levels. Don't despair, though, because the more you play, the likelier you are to die. Make a couple characters, that'd be my advice. Level 2s don't take that long to make. The less you die, though, the further you move up the ranks, which means that you're less expendable and don't get sent into the meat grinder quite as often, meaning that the less you die, the less you die.<br>
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* Red Dog: http://www.myth-weavers.com/sheetview.php?sheetid=404940<br>1000 XP
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The likeliest times of game are between 7 and 12 PM Eastern on weekdays that aren't Friday, and intermittently on weekends.
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* Nine: http://www.myth-weavers.com/sheetview.php?sheetid=404881<br>Dead
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* Umm: http://www.darklingdnd.net/profiler/view.php?id=246<br>Dead
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* Valixes: https://docs.google.com/spreadsheet/ccc?key=0AhdvJMQY8Z2idER1VFpvTkhIYThJNHNHTVk0RlpkNFE#gid=0 <br>1360 XP
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* Geigan: http://www.myth-weavers.com/sheetview.php?sheetid=408413 <br> 1360 XP
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* Fiddler: http://www.myth-weavers.com/sheetview.php?sheetid=409265 <br> Dead

Current revision as of 05:12, 11 August 2012

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