War Game

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(Time/Venue of Game)
 
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Running combat with six level 16 PCs goes on until infinity o'clock at night, my usual game has been suspended. Instead, you get this.
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Running combat with six level 16 PCs goes on until infinity o'clock at night, so my usual game has been suspended until my schedule lets me do that again. Instead, you get this.
=Background=
=Background=
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=Rules=
=Rules=
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System: D&D 3.5
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* System: D&D 3.5
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Starting level: 2
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* Starting level: 2
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Ability score generation: 28 PB (see below)
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* Ability score generation: 28 PB (see below)
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WBL: Standard, except you do not start with any magical items (like you could afford them anyway); masterwork weapons and exotic materials are fine
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* WBL: Standard, except you do not start with any magical items (like you could afford them anyway); masterwork weapons and exotic materials are fine
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UA Rules: Not gestalt. LA buyoff is allowed. All flaws must be approved by the DM.
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* UA Rules: Not gestalt. LA buyoff is allowed. All flaws must be approved by the DM.
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==Ability Score Generation==
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Though you start at 28 PB, every level past 2nd you will gain an additional point of Point Buy, which can be applied to your stats or held until you have more. You cannot deduct points after they've been added, so think carefully whether you want to save or spend. Your original 28 PB must all be spent during character creation, and do not carry over.
==Allowed Sources==
==Allowed Sources==
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** d10 = 6
** d10 = 6
** d12 = 7
** d12 = 7
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==Ability Score Generation==
 
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Though you start at 28 PB, every level past 2nd you will gain an additional point of Point Buy, which can be applied to your stats or held until you have more. You cannot deduct points after they've been added, so think carefully whether you want to save or spend. Points from character creation must all be spent and do not carry over.
 
==Barely-feats==
==Barely-feats==
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Sometimes, a feat isn't really worth a feat. Most of the time, that feat's not really worth a flaw, either. Every third level starting at 2nd (so, one level after you get a normal feat) you get one such barely-feat for free (what counts as a barely-feat is determined by the DM after you ask). You must meet all prerequisites for barely-feats, even if they are other barely-feats. PHB examples of barely-feats include:
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Sometimes, a feat isn't really worth a feat. Most of the time, that feat's not really worth a flaw, either. Every third level starting at 2nd level, you get one such barely-feat for free (what counts as a barely-feat is determined by the DM after you ask). You must meet all prerequisites for barely-feats, even if they are other barely-feats. PHB examples of barely-feats include:
* All +2/+2 skill feats
* All +2/+2 skill feats
* Armor Proficiency, Martial Weapon Proficiency, Shield Proficiency
* Armor Proficiency, Martial Weapon Proficiency, Shield Proficiency
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* Endurance
* Endurance
* Eschew Materials
* Eschew Materials
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* Far Shot
* Great Cleave
* Great Cleave
* Improved Critical (let's be honest, everyone takes keen instead)
* Improved Critical (let's be honest, everyone takes keen instead)
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* Whirlwind Attack
* Whirlwind Attack
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=Time of Game=
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=Poor Unfortunate Souls=
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The game time is <i>all the time</i>, which is to say, whenever me and at least three players are online and available. If this seems familiar it's because afroakuma did it first and now I am stealing it. All activity re: this will take place in #flickergame on GameSurge (yes, #wargame is taken as of this writing). Yes, this means that players won't have equal levels. Don't despair, though, because the more you play, the likelier you are to die. Make a couple characters, that'd be my advice. Level 2s don't take that long to make.<br>
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* Red Dog: http://www.myth-weavers.com/sheetview.php?sheetid=404940<br>1000 XP
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The likeliest times of game are between 7 and 12 PM Eastern on weekdays that aren't Friday, and intermittently on weekends.
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* Nine: http://www.myth-weavers.com/sheetview.php?sheetid=404881<br>Dead
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* Umm: http://www.darklingdnd.net/profiler/view.php?id=246<br>Dead
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* Valixes: https://docs.google.com/spreadsheet/ccc?key=0AhdvJMQY8Z2idER1VFpvTkhIYThJNHNHTVk0RlpkNFE#gid=0 <br>1360 XP
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* Geigan: http://www.myth-weavers.com/sheetview.php?sheetid=408413 <br> 1360 XP
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* Fiddler: http://www.myth-weavers.com/sheetview.php?sheetid=409265 <br> Dead

Current revision as of 05:12, 11 August 2012

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