War Game

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(Rules)
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=Rules=
=Rules=
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System: D&D 3.5
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* System: D&D 3.5
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Starting level: 2
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* Starting level: 2
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Ability score generation: 28 PB (see below)
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* Ability score generation: 28 PB (see below)
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WBL: Standard, except you do not start with any magical items (like you could afford them anyway); masterwork weapons and exotic materials are fine
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* WBL: Standard, except you do not start with any magical items (like you could afford them anyway); masterwork weapons and exotic materials are fine
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UA Rules: Not gestalt. LA buyoff is allowed. All flaws must be approved by the DM.
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* UA Rules: Not gestalt. LA buyoff is allowed. All flaws must be approved by the DM.
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==Ability Score Generation==
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Though you start at 28 PB, every level past 2nd you will gain an additional point of Point Buy, which can be applied to your stats or held until you have more. You cannot deduct points after they've been added, so think carefully whether you want to save or spend. Your original 28 PB must all be spent during character creation, and do not carry over.
==Allowed Sources==
==Allowed Sources==
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** d10 = 6
** d10 = 6
** d12 = 7
** d12 = 7
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==Ability Score Generation==
 
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Though you start at 28 PB, every level past 2nd you will gain an additional point of Point Buy, which can be applied to your stats or held until you have more. You cannot deduct points after they've been added, so think carefully whether you want to save or spend. Points from character creation must all be spent and do not carry over.
 
==Barely-feats==
==Barely-feats==

Revision as of 01:04, 23 May 2012

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