Variant Rule: Weaknesses

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(Created page with '==Basic Description== This rule is quite simple, and is meant to enhance the ''Supernatural'' feel of a campaign. First off, to use this rule, you are going to need to use the vi…')
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This system also raises the mortality rate of the PCs, because a monster with a few lucky roles can easily kill human players (especially since humans don't have a specific weakness). This means, at most, the PCs will be able to hand one or two monsters of their CR or less before needing a rest. Perfect for mystery campaigns where the main characters are hunting down a small group of monsters per adventure.
This system also raises the mortality rate of the PCs, because a monster with a few lucky roles can easily kill human players (especially since humans don't have a specific weakness). This means, at most, the PCs will be able to hand one or two monsters of their CR or less before needing a rest. Perfect for mystery campaigns where the main characters are hunting down a small group of monsters per adventure.
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==Compiled Monster Weaknesses==
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{|border=1px
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!Creature!!Weakness!
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|-
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|Angriak|| Special (see Ghost)
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|-
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|Blackdog|| None (any weapon can kill it)
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|-
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|Buruburu || Special (see Ghost)
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|-
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|Changeling || Fire
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|-
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|Chupacabra || None (any weapon can kill it)
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|-
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|Croatoan Infected || None (any weapon can kill it)
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|-
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|Crocotta || None (any weapon can kill it)
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|-
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|Daeva || Special (see Demon)
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|-
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|Death Echo || Special (see Ghost)
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|-
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|Death Omen || Special (see Ghost)
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|-
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|Demon || Special (see Demon)
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|-
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|Elemental, Air || Special (see Elemental)
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|-
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|Elemental, Earth || Special (see Elemental)
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|-
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|Elemental, Fire || Water
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|-
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|Elemental, Water || Fire
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|-
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|Ghost || Special (see Ghost)
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|-
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|

Revision as of 13:44, 11 September 2010

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