User:Lesser Minion/Labs/Patches/The Disciple
From Fax Encyclopedicus
< User:Lesser Minion | Labs | Patches
m (The Monk (patch) moved to User:Lesser Minion/Labs/Patches/The Monk: Moved incomplete project out of main namespace, and out of any place where it could step on toes.) |
m (User:Lesser Minion/Labs/Patches/The Monk moved to User:Lesser Minion/Labs/Patches/The Disciple: Renamed) |
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This is under construction, unfortunately. | This is under construction, unfortunately. | ||
- | {| class=" | + | {| class="wikitable" |
|+The Monk by Level | |+The Monk by Level | ||
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====Class Skills==== | ====Class Skills==== | ||
- | The | + | The monk's class skills are as follows, grouped by key ability: |
*'''Strength:''' Climb, Jump, Swim | *'''Strength:''' Climb, Jump, Swim | ||
*'''Dexterity:''' Balance, Tumble, Hide, Move Silently, Ride | *'''Dexterity:''' Balance, Tumble, Hide, Move Silently, Ride | ||
*'''Constitution:''' Concentration | *'''Constitution:''' Concentration | ||
- | *'''Intelligence:''' Search, Disable Device, Knowledge ( | + | *'''Intelligence:''' Search, Disable Device, Knowledge (Religion), Craft |
*'''Wisdom:''' Sense Motive, Spot, Listen, Autohypnosis, Profession | *'''Wisdom:''' Sense Motive, Spot, Listen, Autohypnosis, Profession | ||
- | *'''Charisma:''' Bluff | + | *'''Charisma:''' Bluff, Gather Information, Intimidate |
====Weapon and Armour Proficiencies==== | ====Weapon and Armour Proficiencies==== | ||
- | A monk is considered proficient in all simple and martial weapons, and in any | + | A monk is considered proficient in all simple and martial weapons, and in any special weapons she obtains through her class features. |
- | Monks are proficient in light armour and | + | Monks are proficient in light armour, bucklers, and light shields. Using heavier armour or shields may preclude the use of certain class features. |
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*Unarmed - a master of fighting without weapons. | *Unarmed - a master of fighting without weapons. | ||
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*Soulknife - a powerful warrior who learns to create her own weaponry using psychic essence distilled from her mind. | *Soulknife - a powerful warrior who learns to create her own weaponry using psychic essence distilled from her mind. | ||
*Assassin - a martial artist who specialises in stealth, deception, and murder. | *Assassin - a martial artist who specialises in stealth, deception, and murder. | ||
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====Unarmed==== | ====Unarmed==== | ||
- | '''Fundamental Ability''': The unarmed monk is skilled at fighting without equipment | + | '''Fundamental Ability''': The unarmed monk is skilled at fighting without equipment. |
- | + | She receives Improved Unarmed Strike as a bonus feat (to choose this style, the monk must meet the prerequisites for both feats). An unarmed monk fights unarmed as if she has two weapons, each of which deals d8 damage (medium) or d6 damage (small). These weapons may not be disarmed. For the purposes of two-weapon fighting, treat the monk's unarmed strike as a light weapon. For all other purposes, treat it as a two-handed weapon. | |
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+ | Finally, the unarmed monk may freely choose to deal lethal or nonlethal damage with her unarmed strikes. |