User:Lesser Minion/Labs/Patches/The Disciple

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m (The Monk (patch) moved to User:Lesser Minion/Labs/Patches/The Monk: Moved incomplete project out of main namespace, and out of any place where it could step on toes.)
 
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This is under construction, unfortunately.
This is under construction, unfortunately.
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{| class="classtable"
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{| class="wikitable"
|+The Monk by Level
|+The Monk by Level
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|-
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====Class Skills====
====Class Skills====
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The soulknife's class skills are as follows, grouped by key ability:
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The monk's class skills are as follows, grouped by key ability:
*'''Strength:''' Climb, Jump, Swim
*'''Strength:''' Climb, Jump, Swim
*'''Dexterity:''' Balance, Tumble, Hide, Move Silently, Ride
*'''Dexterity:''' Balance, Tumble, Hide, Move Silently, Ride
*'''Constitution:''' Concentration
*'''Constitution:''' Concentration
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*'''Intelligence:''' Search, Disable Device, Knowledge (either Psionics ''or'' Arcana), Craft
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*'''Intelligence:''' Search, Disable Device, Knowledge (Religion), Craft
*'''Wisdom:''' Sense Motive, Spot, Listen, Autohypnosis, Profession
*'''Wisdom:''' Sense Motive, Spot, Listen, Autohypnosis, Profession
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*'''Charisma:''' Bluff, Use Magic Device, Gather Information, Intimidate
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*'''Charisma:''' Bluff, Gather Information, Intimidate
====Weapon and Armour Proficiencies====
====Weapon and Armour Proficiencies====
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A monk is considered proficient in all simple and martial weapons, and in any and all weapons she creates using her class features.
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A monk is considered proficient in all simple and martial weapons, and in any special weapons she obtains through her class features.
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Monks are proficient in light armour and shields other than tower shields. Note that wearing heavier armour than this precludes the use of certain combat forms. Additionally, many monk combat forms require the use of two hands.
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Monks are proficient in light armour, bucklers, and light shields. Using heavier armour or shields may preclude the use of certain class features.
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*Unarmed - a master of fighting without weapons.
*Unarmed - a master of fighting without weapons.
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*Sohei - the 'warrior monk', master of fighting with a selection of different weapons.
 
*Soulknife - a powerful warrior who learns to create her own weaponry using psychic essence distilled from her mind.
*Soulknife - a powerful warrior who learns to create her own weaponry using psychic essence distilled from her mind.
*Assassin - a martial artist who specialises in stealth, deception, and murder.
*Assassin - a martial artist who specialises in stealth, deception, and murder.
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====Unarmed====
====Unarmed====
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'''Fundamental Ability''': The unarmed monk is skilled at fighting without equipment. She receives Improved Unarmed Strike as a bonus feat. In addition, she may take either Two-Weapon Fighting OR Power Attack as a second bonus feat. The prerequisites for these feats are waived for a monk following this path.
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'''Fundamental Ability''': The unarmed monk is skilled at fighting without equipment.
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In addition, the unarmed strikes of a monk following this path deal d8 (medium) or d6 (small) damage. She may freely choose whether to deal lethal or nonlethal damage with these attacks, and suffers no penalty to hit for either. For purposes of feats and other effects dependent on how she wields a weapon, she treats unarmed strikes as a two-handed double weapon.
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She receives Improved Unarmed Strike as a bonus feat (to choose this style, the monk must meet the prerequisites for both feats). An unarmed monk fights unarmed as if she has two weapons, each of which deals d8 damage (medium) or d6 damage (small). These weapons may not be disarmed. For the purposes of two-weapon fighting, treat the monk's unarmed strike as a light weapon. For all other purposes, treat it as a two-handed weapon.
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Finally, the unarmed monk may freely choose to deal lethal or nonlethal damage with her unarmed strikes.

Current revision as of 14:41, 6 July 2010

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