User:Ina/d20r:Zombies

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(Created page with 'Zombies are corpses reanimated through dark and sinister magic. Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple…')
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====Zombie Toughness (Ex)====
====Zombie Toughness (Ex)====
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A zombie's resilience is based on its sheer strength to keep moving no matter what hits it, therefor it uses its strength modifier instead of its charisma modifier to determine hit points.
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A zombie's resilience is based on its sheer strength to keep moving no matter what hits it, therefor it uses its strength modifier instead of its charisma modifier to determine Hit Points and the Fortitude save bonus.
===Saves===
===Saves===
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As base creature, but double Hit Dice (maximum 20), or — if the base creature advances by character class.
As base creature, but double Hit Dice (maximum 20), or — if the base creature advances by character class.
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==Sample Zombies==
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===Kobold Zombie===
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Size/Type: Small Construct(Undead, Augmented Humanoid)<br />
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Hit Dice: 2d10-2 (0 hp)<br />
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Initiative: +0<br />
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Speed: 30 ft. (6 squares; can’t run)<br />
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Armor Class: 13 (+1 size, +2 natural), touch 11, flat-footed 13<br />
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Base Attack/Grapple: +1/-4<br />
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Attack: Claw +2 (1d3-1) <br />
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Full Attack: Two Claws +2 (1d3-1), Slam -3 (1d4-1), Bite -3 (1d4-1) <br />
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Space/Reach: 5 ft./5 ft.<br />
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Special Attacks: — <br />
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Special Qualities: Single actions only, Zombie Toughness, damage reduction 5/slashing,  darkvision 60 ft., undead traits, construct traits<br />
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Saves: Fort -1, Ref +0, Will +0<br />
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Abilities: Str 8, Dex 11, Con Ø, Int Ø, Wis 10, Cha 1<br />
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Skills: — <br />
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Feats: — <br />
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Environment: Temperate forests<br />
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Organization: Any<br />
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Challenge Rating: ½<br />
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Treasure: None<br />
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Alignment: Always neutral<br />
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Advancement: None<br />
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Level Adjustment: —

Revision as of 02:47, 26 August 2010

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